So Weird
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So Weird
7.6

Fourteen-year-old Fi Phillips investigates the paranormal while touring the country in a bus with her widowed rock-star mom and her skeptical brother, Jack. At the beginning of Season 3, Fi passed the job of case cracker to a songbird named Annie

Seasons & Episodes

Fi decides to go live with her aunt for the school year in order to forget the supernatural and resume a normal life, at the same time that Annie Phelan, a family friend joins the tour. Fi learns that Annie has a supernatural aura around her too, especially when Fi's now blank ring suddenly sprouts it's designs once again when placed on Annie's finger.

Annie and her friends play with a Ouija board that seems to be able to predict the future for real.

While visiting Molly's old high school, Jack and Annie get trapped in a time warp that strands them in detention, thanks to a strange watch.

Annie and the gang are still in Hope Springs. While down in the school basement, Annie sees a wavery figure sitting in a desk and it runs up to the surface. Annie doesn't know where it went and is question Jack about it. Clu comes home for a visit from college. The second time Annie goes looking for the ghost, aka Eddie B. Johnson, aka, a Doppelganger of the janitor, and meets the janitor and questions him. Up above, two girls are talking about a boy who is picked on a lot named Adam. The wavery figure defends the boy by making a very sticky and stretchy substance pour out of the locker and onto the girls back (my favorite part). Clu goes to the front office to find out the full name of this 'Eddie' that Annie had been talking about. Adam is again picked on in the lunchroom by an older boy, but Eddie dims the lights and throws food at him, causing him to go away. Annie goes to the Janitor, now knowing who he is, and says that she talked to the school principal in getting his d

Annie and the gang meet an old family friend of Annie's; strange things happen around Annie and the gang resembling bad voodoo.

Annie realizes that the latest video craze Banglebye is really programming kids to be the perfect young men and women, including Clu, Jack and Carey.

While recording a song at an unusual studio, Annie receives a mysterious recording that contains a personal warning.

At a rest stop, en route to Niagara Falls, Annie buys a mysterious stone from a man name Ziegler and learns the hard way that the stone causes bad luck for its owner...and a time loop.

Annie is aghast when she realizes that Molly and the gang have been turned into a sideshow attraction while visiting a carnival and she's the only one who can reverse it.

When Annie encounters two aliens studying humans, namely Molly and Ned, they all are delayed from Thanksgiving dinner with Fi.

En route to the next tour date, the gang stops in Hiveburg, a very unusual town whose residents seem to behave like bees.

Jack, Clu and Annie are stuck with babysitting duty, which wouldn't be so bad if one of the children hadn't turned into a ravenous, ugly creature called a changeling.

Annie encounters an ambitious photographer who has stolen the townspeople's souls and trapped them in her photographs and it's up to Annie and the photographer's sister to release their souls, which includes Molly, Jack, Carey, Ned and Irene.

Molly buys an unusual painting that traps Annie and her friends in, where they encounter the artist himself who's seeking solitude and doesn't want any company.

The Phillips' old family friend, Margaret comes to visit and brings along a ghost who keeps telling her she's dead. Turns out it's her husband who's trying to tell her that she died and that it's time to join her in the afterlife.

Parallel universes collide when Molly and Annie receive a postcard from a different Annie, a punk chick who was created from one of Annie's alternate choices. Annie must think fast on how to handle the situation when her double shows up at her house and learns that only one of them can exist.

Molly looks to find her lost ""muse,"" or inspiration, at an Oregon inn where she and her late husband Rick first met and played music together. Jack also is concerned because he doesn't have an interest like music that inspires him. At the restaurant Annie meets a brash young man named Quinn who says he's Molly's muse, sent to help her. He proves his powers on the waitress and a dog. Annie takes him to Molly, but his powers don't work on her. Molly gets depressed and wants to leave without doing a show. Carey finds the dog Quinn made dance earlier thinking it may be the Muse, but now the dog just sits. Quinn admits that this is his first job as Muse. Jack talks to a strange handyman who has been working in their room, and he tells Jack he has to listen for his muse. Molly decides to do the show. On the way out of the inn she mentions the handyman to the owner, who tells her they employ no such person. At the concert something special is revealed to both Molly and Jack.

After picking up a young magician hitchhiking, Annie learns he stole his former master's bag of magic and now the Great Incanto wants it back and will stop at nothing to get it.

When visiting an Egyptian museum, Annie encounters a cat who once belonged to an Egyptian Princess, who now wants her beloved pet back.

Annie, Molly, Jack and Carey are spending a two-day vacation at an old seaside inn. Annie sees an old woman dressed in a cloak standing on a balcony with a lantern calling out the name ""William."" The innkeeper tells her it's old Mrs. Hasby, whose husband was lost at sea fifty years ago that night. Jack and Carey find a old bottle on the beach with a message inside for Virginia. Annie takes it to her. The message is from William, and it says he's coming home to her. Virginia is excited and sends Annie away so that she can prepare herself for her husband's arrival. In her room, Annie wishes that she was older so she could have some of the privileges the boys have. At the same time, Virginia is wishing she was young again. Annie awakens to find herself with gray hair, wrinkled skin and in bad health. She goes to see Virginia, who has been transformed into the young woman she was when her husband went to sea. But now Virginia doesn't want to go back to the way she was and refuses to help A

While Clu is assisting some teachers at Annie and Jack's school, they discover the new boy has an ancient cursed stone, from Babel, that causes people to speak nonsense, aka babble.

With Molly on vacation, Irene takes Annie and Jack on a fishing trip where they encounter what seems to be a monster in the lake.

During the school science fair, Annie meets a young man dubbed Mr. Magnetism who like a magnet seems to change polarity, one minute being attractive and the next repelling.

Alone in the house, Jack believes he's being haunted by his dead neighbor over something he did when he was six years old.

While at a Native American tourist site, Annie journeys through her past in order to recall what happened to her as a child and how the black panther became her spirit guide, with the help from a shaman possessed by a coyote's spirit.

After Ziegler from Exit 13 sends Annie a package that causes Molly and the boys to forget everything about Annie, she desperately tries to refresh their memories.

Fi tries to contact her dad through a real medium who spends his time debunking fake mediums and has no interest in using his own talents.

Jack and Clu buy a car together but when Jack attempts to take his driving test in it, it exhibits signs of otherworldly possession.

Carey, Clu's older brother falls for a girl who's really a mythological Siren who sings and woos men to their deaths.

Fi, Jack and Clu find that they are all having the same nightmare, all related to a frightened little boy.

As the band is doing a concert at a local farm town for charity, Fi notices that the townspeople have the ability to read minds and discovers that it may have been caused by an UFO.

Clu finds a piece of driftwood that has causes Ned to exhibit signs of being possessed by a captain of a ship that sank a long time ago.

A Halloween gig in a strange New England town called Rhiannon turns into a nightmare when Fi discovers that the spirits of the dead walk the night on Halloween and drag any living beings back with them.

While at a bed and breakfast, Fi suspects that the animal preying on local farms may be a werewolf.

Fi meets a young man who's really the clone of his genius scientist father.

When a rich but nerdy computer genius is attracted to Molly, Fi gets the opportunity to examine a mysterious out of place artifact that turns out to be an ancient computing device.

Fi fears that a banshee has come to announce the impending death of her grandfather.

As Molly shoots a music video in an abandoned building, Fi discovers a portal to the spirit world and can't resist entering it.

On Christmas Eve, a magic soda fountain sends Fi back in time for an important lesson. She gets to see her father again and learns about something she never knew.

Ned's childhood friend, Sam gets caught up in the reenactment of a tragic childhood accident where Ned and Sam watched their best friend die.

The Will o' the Wisp that once possessed Jack, returns and this time jumps into Molly and once again plays with Fi's mind and reveals a secret to her.

A haunting blues song provides clues to a past murder that Fi is determined to uncover.

Molly, Jack and Carey find themselves trapped in a succession of virtual realities by a lonely young man, while Fi tries to figure out where they are.

Fi discovers that Carey's hospital roommate was revived after being cryogenically frozen in an experiment.

At a roadside diner, Fi's family and friends disappear one by one, seemingly turning into vegetables and Fi learns the owner of the diner is really a troll.

Jack is very suspicious of his mother's new love interest and well he should be since the man is really a merman.

Fi meets a homeless man who turns out to be in possession of an artifact from the 1947 Roswell UFO crash.

Jack discovers that the OSSN, an online student support network is actually a front for something sinister. But what he doesn't know is that all the members are actually vampires and he unwittingly manages to save his family, friends and himself with his angel necklace that seems to ward off the creatures.

When Fi tries to expose abuse at an animal shelter, a witch turns her into a dog.

Flooded by memories of Rick and all the strange things that have happened while on the road, Molly decides to end the tour and go home, much to Fi's dismay.

Fi investigates an old family friend, John, a former guitar player who's lost the ability to play after receiving a heart transplant, and is showing signs of madness.

Fi believes her dead father is trying to communicate from beyond the grave through his twin sister.

Molly Phillips' new gig in Chicago is in an old waterfront building that turns out to be haunted by the ghost of a drowned boy. Her daughter, Fiona (Fi), who seems to always investigate the paranormal, becomes curious when the drowned boy keeps appearing to her.

Fi receives unknown emails predicting the future and she believes they're from her dead father.

Enroute to Tulsa, Fi and the gang visit a town in Oklahoma where it seems that aliens have repressed the memories of everyone in the entire town after their ship crash landed the previous night.

While lost in the woods, Fi helps a Bigfoot-like creature remain undetected by humans at the risk of her own life.

Fi discovers that a girl is astroprojecting herself to escape the problems in her life.

Fi and the gang stay in a small town where mischievious gremlins break everything that's mechanical.

The apparition of a man runs the tour bus off the road and Fi believes he's death himself. But he's really an angel come to tell Fi that she's a bone marrow match for Jack's new friend Gabe.

While visiting her aunt and twin cousins, Fi inadvertently conjures up a creature using a Celtic spell and learns of her family's history with Celtic magic.

When Molly meets up with her old time friend, Rebecca 's daughter, Fi dicovers a mysterious secret.The girl is actually the Rebecca from Molly's past and is immortal which is the reason why she mysteriously dissapeared many years ago.

Fi meets a 9 year old boy who's created a troublesome entity (or tulpa) by concentrated thought and this entity is very dangerous.

Clu becomes lost in a wormhole at the playground and it's up to Fi to save him.

Fi uses the computer game SimCity to help a comatose woman wake up from her own mind where she's been trapped since she was a child.

While viewing the Ghost lights of Marfa, a mischievious will-o'-the-wisp takes over Jack's body and freezes time leaving Fi to decipher his riddles and guess his name or the world as Fi knows it will end.

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Details Of TV
Location United States of America
Language English
Release 1999-01-18
Producer Sugar Entertainment Ltd.