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Critical Role
9.1
"Is It Thursday Yet?"

Voice actor Matthew Mercer leads a group of fellow voice actors on epic Dungeons & Dragons campaigns. These familiar voices bring the audience into the full experience of D&D, allowing imaginations to soar as the characters embark on adventures.

Seasons & Episodes
Episode 1

Disparate souls collide in the mountain spires of Jrusar when three different groups of adventurers meet during a battle against an unusual array of enemies...

Episode 2

The three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant and mysterious Lord Eshteross...

Episode 3

While investigating a series of thefts at the behest of their potential patron, the group stumbles onto something much more dangerous than they anticipated, with lasting consequences…

Episode 4

Determined to avenge a tragic loss, the group takes to the streets in search of answers, but their probing into Jrusar's secrets could have dangerous ramifications…

Episode 5

After stumbling into a literal den of thieves, the group picks up their quarry’s trail and seek the end of the thread they’ve pulled…

Episode 6

The group celebrates their success by getting to know each other better and looking into the background of Orym's contact in the city, but the past is following one of them closely...

Episode 7

After a performance goes slightly awry, the group begins investigating the strange disappearances that have all taken place in and around the Dreamscape Theater…

Episode 8

The group gets to know a very unusual new friend who requests their help in a missing person's case while Dorian receives some unwelcome tidings from a beloved family member...

Episode 9

The group continues their search for Chetney's missing friend, even as their discoveries yield stranger and stranger reports about the man they're looking for...

Episode 10

After a successful but interrupted burglary, the party splits in order to follow leads, go on a date, and investigate the machinations of the mysterious Nightmare King…

Episode 11

The group comes face to face with the terrifying entity known as the Nightmare King but the interaction leaves only questions to an increasingly perplexing puzzle...

Episode 12

The group readies themselves for the ball while beginning to piece together a cryptic puzzle of crisscrossing threads of fate…

Episode 13

With a heist somewhat planned, the group attends the masquerade ball but have trouble keeping a low profile as various complications arise…

Episode 14

The ball takes several unexpected twists and turns when dancing shifts to fighting and fighting shifts to fleeing…

Episode 15

Bells Hells awaken to the repercussions of their antics at the ball, but the unwanted attention of certain parties could be the key to unraveling some of Jrusar’s mysteries…

Episode 16

With a new alliance made, Bells Hells discover an unsettling entity within the mines beneath the city whose terrors are more potent than any of them bargained for…

Episode 17

With a strange job to take and stranger mysteries to chase, Bells Hells prepares for their journey into the Oderan Wilds while opening up about their lives and their secrets…

Episode 18

While traveling to the Heartmoor Hamlet, Bells Hells find their night's rest interrupted by an enormous fey plant creature intent on devouring them whole...

Episode 19

Newly arrived in the Heartmoor Hamlet, Bells Hells seek answers to long-sought questions and prepare for the midnight museum heist...

Episode 20

With the heist underway, Bells Hells explore the traps and trinkets of the Twilight Mirror Museum, finding unexpected dangers as they venture deeper into the vault...

Episode 21

Bells Hells may have located their quarry, but the heist is far from over as they face down freshly formed formidable foes...

Curious Beginnings

In Wildemount, seven adventurers coalesce in a tavern before finding themselves drawn to a mysterious circus...

A Show of Scrutiny

The newly formed party delves into their own investigation of the events at the carnival, while still wondering if they can trust the company they've found themselves in...

The Midnight Chase

The party searches for the devil toad in an attempt to clear their name, finding themselves on a haunted island in the middle of the Usteloch...

Disparate Pieces

The party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her past...

The Open Road

The group hits the road, preparing for a long trip to Zidash. But trouble in the small town of Alfield stops the band of adventurers in their tracks…

The Howling Mines

The group questions the crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine...

Hush

The group plunges deeper into the gnoll mines, coming across an unexpected ally (guest Khary Payton), and wandering into a nest of dangers...

The Gates of Zadash

The group decides upon a name and leaves Alfield, heading back on the open road to Zadash... though not without having to deal with the dangers of the road.

Steam and Conversation

The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries...

Waste and Webs

The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard...

Zemnian Nights

The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital’s claims of corruption within the government...

Midnight Espionage

Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital...

Lost & Found

The Mighty Nein deal with the fallout from the night’s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team…

Fleeting Memories

The Mighty Nein find themselves creating dangerous allegiances, and uncovering more about the past of one of their own…

Where the River Goes

Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets...

A Favor in Kind

The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns...

Harvest Close

The Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challenging Victory Pit...

Whispers of War

The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire...

The Gentleman's Path

The Mighty Nein find themselves facing multiple choices as to their next actions and alliances...

Labenda Awaits

As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp...

Stalker in the Swamp

A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate the Gentleman’s mysterious safe house…

Lost Treasures

The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for the Gentleman...

Have Bird, Will Travel

After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Huperdook...

The Hour of Honor

The Mighty Nein explore the town of Hupperdook, and find much more intrigue than they bargained for...

Divergent Paths

The Mighty Nein head down into the Gearhold Prison to destroy the clockwork Gear Warden, and hopefully help a family in need…

Found & Lost

The Mighty Nein wake up to missing members, meet a stranger who could possibly help them, and find that some plans... have a high cost!

Converging Fury

Still reeling from the cost of their first fight against the Iron Shepherds, the Mighty Nein gain another ally and enter Shadycreek Run, where they begin to plot their revenge against their formidable foe...

Within the Nest

The Mighty Nein set out to find some help to take down the Iron Shepherds, and enter the Sour Nest to engage with their enemies...

The Stalking Nightmare

Live from Indianapolis! The Mighty Nein descend deeper into the Sour Nest to rescue their friends, and find help in an unexpected corner...

The Journey Home

Reunited at last, the Mighty Nein journey back to Zadash, hoping to find closure with those they've lost and the contracts they've made...

Commerce & Chaos

The Mighty Nein take two weeks of down time in Zadash, shopping and researching, before embarking on their next adventure...

Beyond the Boundaries

The Mighty Nein return to several old stomping grounds as they journey south to Nicodranas and the Menagerie Coast...

The Ruby and the Sapphire

Beach episode! The Mighty Nein explore Nicodranas and Jester reunites with her mother, the famed Ruby of the Sea...

Encroaching Waters

The Mighty Nein investigate the watery underbelly of Nicodranas, and find more danger than they bargained for...

Dockside Diplomacy

The Mighty Nein find success in their task for the Ruby, but chaos ensues as they continue their search for Marius LePual...

O Captain, Who's Captain?

The Mighty Nein hire a crew and set out on a naval adventure, but danger lurks on the open seas...

Dangerous Liaisons

Live from New York! The Mighty Nein are taken aboard the Squall Eater, and Fjord learns more about his mysterious patron...

Welcome to the Jungle

Delving into the jungle island of Urukayxl, the Mighty Nein must utilize new tactics in order to contend with the dangerous denizens of the jungle...

Temple of the False Serpent

The Mighty Nein discover what creatures lie in wait in the inner depths of the temple...

Dubious Pursuits

The Mighty Nein undergo a dangerous watery escape from the temple, and go to great lengths to maintain their alliance with Captain Avantika...

A Pirate's Life for Me

The Mighty Nein head for the lawless island of Darktow, engaging in an act of piracy along the way...

A Hole in the Plan

The Mighty Nein explore the pirate island of Darktow, and attempt to undermine Avantika...

In Hot Water

The Mighty Nein face a showdown with Avantika and her crew in Darktow, and the possible wrath of the Plank King for breaking pirate law...

The Diver's Grave

The Mighty Nein investigate Fjord’s shipwreck, and their underwater adventure takes a spooky turn as they head deeper into the Diver’s Grave...

The Stowaway

The Mighty Nein find a stowaway on the Squall-Eater, who carries a mysterious item that holds dangerous consequences for the curious...

A Storm of Memories

The Mighty Nein dock in Bisaft before setting sail through a dangerous storm to find the next temple of Uk’otoa…

The Second Seal

The Mighty Nein dive back underwater to find the second temple of Uk’otoa in search of Fjord’s reward…

Homeward Bound

The Mighty Nein dock in Nicodranas and reenter the Empire, finding secrets waiting for them in Felderwin...

A Game of Names

Reeling from their discovery, the Mighty Nein come clean with each other about aspects of their past...

The Endless Burrows

The Mighty Nein follow the tunnels of the Kryn's burrowing worms, but find much more than caverns and rocks await them down in the underground...

Xhorhas

The Mighty Nein safely make it to Xhorhas, but find more danger than they could have imagined in this new country…

Feral Business

The Mighty Nein enter Assarius, the City of Beasts, and encounter dangerous denizens within and below its streets.

Cornered

The Mighty Nein explore the markets of Assarius and tangle with the locals in a no-holds-barred prize fight...

Well Beneath

The Mighty Nein reunite with an old ally, and investigate the growing mystery of the fiendish rifts in Asarius...

Duplicity

The Mighty Nein engage in an intense battle with some nasty fiends below the city of Asarius as they search for the source of the rifts.

The Favor

The Mighty Nein bring their hard-fought evidence of the abyssal rifts to Lady Olios in hopes of gaining the promised favor of the Bright Queen...

In Love and War

The Mighty Nein face the ramifications of Caleb’s decision, and Nott is faced with a tense reunion.

Wood and Steel

The Mighty Nein explore Rosohna, the City of Perpetual Night, before embarking on a dangerous mission for Professor Waccoh...

Perspective

The Mighty Nein engage with the stone giants in the Icozrin Steelworks, then discover a more sinister danger deep in the Vermaloc...

A Turtle By Any Other Name

The Mighty Nein face a fiendish showdown in the Braan, and uncover more clues about the rifts throughout Xhorhas...

Agreements

The Mighty Nein conclude their business with the giants and head back to Rosohna, as Fjord deals with an unexpected development in his relationship with his patron...

Domestic Respite

The Mighty Nein explore their new keep while anticipating the meeting at the Overcrow Apothecary...

Intervention

The Mighty Nein tell the Bright Queen about a potential attack on Xhorhas, and attempt to infiltrate a meeting at the Overcrow Apothecary...

A Dangerous Chase

Giving chase to their wily target, the Mighty Nein travel north into the Barbed Fields, a dangerous and terrifying wasteland...

Chases and Trees

The Mighty Nein continue their trudge through the Barbed Fields, and find beauty and shelter in an unlikely corner...

Beneath Bazzoxan

The Mighty Nein tussle with a roc and make their way to Bazzoxan, a village holding the line against historical terrors...

Beyond the Eyes of Angels

The Mighty Nein delve further under Bazzoxan, where dangerous traps and ghostly horrors lie in wait...

Reflections

Continuing their crawl through the tomb, the Mighty Nein must tackle a bridge of terrors and come face-to-face with familiar foes...

The King's Cage

The Mighty Nein pass through an ominous doorway to uncover the secrets of an evil locked away for centuries...

Causatum

The Mighty Nein come to terms with the consequences of their actions as they return to Rosohna and plan their next move...

Family Gathering

The Mighty Nein spend a day in Nicodranas, reuniting families and causing several members to question their next steps...

Clay and Dust

Distant family waits at the Kravaraad Volcano in the Greying Wildlands, and a difficult decision changes everything for one of the Mighty Nein...

Uthodurn

Live from Indianapolis, the Mighty Nein journey through the Greying Wildlands to Uthodurn, in hopes of finding someone who can reforge the Star Razor...

Manifold Morals

Joined by a new, lawful ally, the Mighty Nein delve deeper into the disks of Uthodurn in their search for mithral and the whereabouts of a white dragon... (guest starring Mica Burton!)

Rime and Reason

The Mighty Nein find themselves transported to snowy Mythburrow in pursuit of a white dragon, and must use all their wisdom to escape with their prize and their lives intact...(guest starring Mica Burton!)

Refjorged

Having returned to Uthodurn, the Mighty Nein attempt to tie up loose ends before heading back to the Cinderrest Sanctum...

A Tangled Web

The Mighty Nein must determine their next step as they learn more about the powerful figures from Caleb's past...

Between the Lines

The Mighty Nein return to Zadash, where lore and knowledge await those that know where to look...

Through the Trees

The Mighty Nein follow the trail of the Cult of the Angel of Irons in hope of beating them to their prize in the Lotusden...

The Folding Halls

The Mighty Nein recover from their encounter with Obann and head to Nicodranas to seek Yussa's guidance, but find more than just a meeting awaits them...

From Door to Door

Continuing their search for Yussa and hoping to find a possible boon in their struggle against Obann, the Mighty Nein wander the Heirloom Sphere into rooms of ever-growing danger...

The Beat of the Permaheart

The Mighty Nein continue their plunge into the Heirloom Sphere, seeking out a dangerous item whose destruction could change the tide in their fight against the Angel of Irons...

Dark Bargains

Now trapped within the astral dreadnought, the Mighty Nein must decide whether or not to trust the entity that they discover waiting inside...

Titles and Tattoos

Having survived the dangers of the Folding Halls, the Mighty Nein must now grapple with the gravity of Obann’s plot and decide who in the Empire they can possibly trust...

The Threads Converge

The Mighty Nein find danger in an unexpected place when they're forced to contend with an assassin, and inch closer to uncovering truths about both the Angel of Irons and themselves...

The Cathedral

The Mighty Nein race to the cathedral of the Dawnfather in a desperate effort to stop Obann’s sinister plot…

Punishment and Politics

Running on fumes, the Mighty Nein face down the new form of their old threat, but it is diplomacy that proves to be an even greater challenge...

Unwanted Reunions

The Mighty Nein must deal with the political ramifications of their choices as they wade further into the depths of the war between the Empire and Xhorhas...

Lingering Wounds

The Mighty Nein take a couple days of downtime in Rexxentrum to research, train, and reconnect with faces from the past...

Bathhouses and Bastions

The Mighty Nein continue their research and relaxation in Rexxentrum before returning to Xhorhas in hopes of convincing the Bright Queen to parley...

Stone to Clay

The Mighty Nein spend some time at home connecting with an ally, while the answer to a once-distant goals comes rapidly into view…

Home Is Where the Heart Is

The Mighty Nein chase a lead on Nott’s curse, but that lead brings Beau face to face with a past she would rather leave behind.

Misery Loves Company

The Mighty Nein find themselves on the hunt for the entity responsible for Nott's predicament, but neither the journey nor the quarry are quite what they expected...

With Great Power…

The Mighty Nein take stock after their tangle with a dealmaker but their arrival at a new destination holds unexpected answers…

Blessing In Disguise

Now in the jungles of the White Dawn Lagoon, the Mighty Nein find themselves challenged not just by Caduceus’ journey of faith, but by Jester’s as well…

Family Shatters

The Mighty Nein, having arrived at the oasis menagerie, must now protect both themselves and the fragile garden denizens from the danger barreling toward them...

The Fancy and the Fooled

The Mighty Nein return to Nicodranas, where happy reunions and fantastic makeovers are shadowed by revelations about someone close to the party…

Dark Waters

The Mighty Nein reset after their intense interactions at the party to prepare for their voyage to the peace talks, but nothing can prepare them for the danger that awaits on the high seas...

High Seas, High Stakes

Slowly recovering from the midnight attack, the Mighty Nein continue their course for the long-awaited peace talks between warring nations...

Hunted at Sea

The Mighty Nein are back! Faced with a pursuing dragon turtle, the Mighty Nein must rely on luck and cunning in order to battle their enormous, determined foe...

Mysteries, Memories, and Music

The Mighty Nein explore the island village of Vo, uncovering strange mysteries about the island itself and its unusual inhabitants...

Ghosts, Dinosaurs, and Stuff

The Mighty Nein must traverse a dangerous path while seeking an audience with the mysterious being that claims dominion over the island of Rumblecusp…

Maritime Mysteries

Wrestling with the dangers of spending too much time on Rumblecusp, the Mighty Nein travel to the Heavenfalls, seeking a weak point in the island that could be used against Vokodo...

The Ruined Sliver

Seeking answers, the Mighty Nein continue to delve into forbidden areas of Rumblecusp in order to learn more about their powerful foe...

Rumble at Rumblecusp

Armed with knowledge and an amorphous plan, the Mighty Nein prepare to confront Rumblecusp's dangerous overlord...

A Fog Lifted

The Mighty Nein must now face the ramifications of their fight with Vokodo, both within the dangerous cavern itself and amongst the villagers of Vo...

Devoutness and Dicks

With less than a week until Traveler Con, the Mighty Nein put on their party planning hats to prep Rumblecusp for the unruly event.

Traveler Con

With their preparations finished and the day upon them, it's time for the Mighty Nein's greatest challenge yet... the celebration of Traveler Con!

Frigid Propositions

The Mighty Nein return to the mainland where mysteries, shopping, job offers, and family reunions await their attention...

Dinner with the Devil

The Mighty Nein attend a dinner hosted by a monstrous figure from Caleb's past, where both revelations and questions arise in multitude...

New Homes and Old Friends

The Mighty Nein explore a new magical haven before heading to Zadash to investigate some theories and reach out to previous connections…

The Chase Begins

While preparing to journey to Eiselcross, the Mighty Nein find themselves torn as they uncover a pressing mystery about a friend thought lost...

A Heart Grown Cold

While sailing upon icy seas, the Mighty Nein must contend with an unexpected familiar foe that’s come to enact revenge…

An Open Window

Having arrived in Eiselcross, the Mighty Nein get acquainted with their allies even as threads and fates begin to cross...

Fetching Fables & Frosty Friends

The Mighty Nein head into the frozen tundra of Foren, led by their grizzled guide, and must contend with more than a few dangerous elements of the landscape...

Under Timeless Ice

The Mighty Nein delve into their first of Eiselcross's excavation sites, hot on the heels of their mysterious quarry...

The Tortoise and The Dare

Hard choices await the Mighty Nein, who must decide whether to follow the current path of their former friend or deviate and forge a new one...

Solace Between the Secrets

The Mighty Nein forge their own way across the tundra to another Aeorian excavation site, but things far more dangerous than frozen relics await them under the snow...

Malice and Mystery Below

Deep within the mysterious Aeorian ruin, the Mighty Nein must first face a terrifying abomination before they can venture further into the strange and unknown...

Contentious Company

The Mighty Nein locate their prize but quickly learn that adversaries and conflict can come from even the most unexpected corners...

Ice and Fire

Forced to navigate a strange new relationship with the Tombtakers, the Mighty Nein continue their trek to Aeor, where both fiery and magical dangers await any wrong moves...

Nothing Ventured, Nothing Gained

With secrets and mysteries ever growing, the Mighty Nein must navigate the rising tension between themselves and their ersatz allies as their travel to Aeor continues...

Fair-weather Faith

The Mighty Nein must contend with eye-opening revelations and ever-shifting power dynamics as they continue to forge towards Aeor...

A Walk to Warmer Welcomes

Exhausted and hunted, the Mighty Nein search for sanctuary in Aeor while contemplating their own potential chess moves...

The Neverending Day

Having escaped the frozen fields of Eiselcross, the Mighty Nein search for allies and assets to help them in their fight against the nine eyes…

Worth Fighting For

Faced with unsettling visions and a leering countdown, the Mighty Nein take stock of supplies, of lingering wounds, and of matters of the heart.

Sarsaparilla, Licorice, and Red Hot

The Mighty Nein enact a heist on the storage vaults of the Vergessen Sanitorium, but their quick caper proves more difficult and dangerous than they'd anticipated...

Cat and Mouse

With their heist uncovered and danger closing in around them, the Mighty Nein must make tough decisions to keep themselves and their loved ones safe...

Between a Ball and a Hot Place

Split into two teams, the Mighty Nein must contend with the dangerous surroundings of two very different planes while trying to get back home...

The Calm Before The Storm

Reunions abound as the Mighty Nein find a momentary refuge among family and friends, but their uncertain and dangerous future casts a pall on their time together…

Into the Eye

After wrapping up with family and steeling their nerves, the Mighty Nein return to the frozen peaks and valleys of Eiselcross to weigh allies and plot their next course of action...

Episode 132

Having located the secret entrance to Aeor, the Mighty Nein take stock of what waits for them both above and below the ice...

Hunter and Hunted

As the Mighty Nein tentatively explore the edges of Aeor, they debate whether to delve further into mystery or hold the line and set traps for their rapidly approaching enemies...

The Streets of the Forgotten

Now following the Tombtakers’ trail, the Mighty Nein converse with voices of the past for clues and meet some of Aeor’s creations...

Episode 135

The Mighty Nein plunge deeper into both Aeor's ruined depths and its endless mysteries as they continue to chase after the elusive remaining Tombtakers...

Episode 136

The Mighty Nein fight against time as they search for the Immensus Gate, but their quarry has his own tricks up his sleeve...

Welcome to Cognouza

Floating through the Astral Sea, the Mighty Nein arrive at their unsettling destination and begin exploring the living city that has haunted their dreams...

Episode 138

The Mighty Nein wrangle with Cree as they attempt to stop Lucien's plan, but the Nonagon still has a few surprises in store for them all...

Rebirth

The Mighty Nein prepare for an intense confrontation with their transformed former friend, but the Nonagon who awaits them above the streets of Cognouza is more powerful than any of them anticipated…

Long May He Reign

Deep in the heart of Cognouza, the Mighty Nein face the second form of the Neo-Somnovem in hopes of bringing an end to his nightmarish dominion.

Episode 141

The Mighty Nein return to the Blooming Grove to process what they've endured and to take their first steps towards embracing whatever the future holds in store...

Arrival at Kraghammer

Our story begins as Vox Machina, the heroes of Emon, arrive at the cavernous underground city of Kraghammer. After wiping out a grave threat to Emon’s emperor, Sovereign Uriel Tal’Dorei III, the band of adventurers has been sent on a journey by Arcanist, Allura Vysoren to find Lady Kima of Vord, a Halfling Paladin of Bahamut, who was drawn to Kraghammer upon learning of a great evil resting beneath it. The party get their bearings in the sprawling, dwarven city, meet a few of its more colorful denizens, and learn that the dwarves have been dealing with unnatural creatures spilling out of the mines in recent months. The mine’s overseer, Nostoc Greyspine, barely finishes explaining their troubles, when a pack of goblins and ogres come spilling out of the mine’s entrance, pursued by something far worse.

Into the Greyspine Mines

After Scanlan Shorthalt brought the abomination of a Naga to it’s tortured end, the Vox Machina vowed to Nostoc Greyspine to put an end to the darkness now bubbling up out of the bowls of the earth. The team quickly gears up and makes their way into the mine, and begins a miles long trek down into the veins of Khaloor. After many hours wandering the dark, they reach a subterranean river within a massive, inky cavern where they are are attacked by a pair of umber hulks. The beasts are dispatched without too much difficulty, but in a fit of rage and shortsightedness, Grog charges toward a flickering light further off in the cavern. He stumbles across several Duergar, dark cousins of the dwarves above, as well as a skittering, four legged brain. The wretched thing is killed quickly, but not before lashing out at Grog’s psyche. The Goliath’s mind is broken, and he falls to the ground in a heap.

Strange Bedfellows

Reeling from the loss of Grog's mind, Vox Machina gather their resources to restore 'intelligence' to their barbarian friend. Contining their journey deeper into the underdark, the group stumble upon Duergar and Illithids, finding danger...and potential allies...at every turn.

Attack on the Duergar Warcamp

The Vox Machina form a tentative alliance with an Illithid outcast named Clarota, deep inside the caverns under Kraghammer. They learn of the creature’s people and their subjugation to a mysterious being known only as Kvarn, as well as the haggard mind flayer’s expulsion from the hive. Now cut off from the Elder Brain, Clarota burns with hatred for this Kvarn, and wishes to free the Illithid race from the usurping entity. In order to do so, the Vox Machina must proceed further into the deep, and reach the center of Clarota’s hive. But in order for the heroes of Emon to reach the Illithid city in the belly of Khaloor, they must get past the first flayer they encountered, as well as its small army of Duergar. The heroes devise a plan, and fly themselves down to the center of the enemey’s war camp, to chance a risky assassination attempt on a creature that could easily break their will with a glance.

The Trick about Falling

Having successfully slain a dangerous Illithid and its dwarven general, the Vox Machina find themselves surrounded by a small army of Duergar. They once again take to the air, hoping to clear the war camp and travel deeper into the territory of the Mind Flayers. Not quite fast enough, they are attacked mid flight and brought crashing to the ground, within a stone’s throw of the tunnel that will hopefully lead them to Lady Kima. With some quick spell work from Tiberius and Keylith, the group is able to flee further into the bowels of Khaloor and find shelter long enough to heal their wounds. Pressing forward, they quickly realize their path is growing more dangerous with every step into the darkness. Running into a pair of ogres hauling some rather exotic cargo, the Vox Machina quickly find things moving from bad to worse.

Breaching the Emberhold

The party continues to wind its way ever downward, far below Kraghammer. Covering more ground in the endless night of the Underdark, Vox Machina eventually reaches a massive cavern, spires of jagged obsidian stretching out for miles before them. The group quietly passes through the fields of stone, making their way toward the Duergar Fortress, Emberhold, looming in the dim light of the caverns many magma flows. With a little dash of gnomic daring do, the group is able to sneak in through a secret entrance, and at long last find the one they have traveled so far to find: Lady Kima of Vord.​

The Throne Room

With an uneasy agreement struck between Kima and Clarota, Vox Machina quietly begin a search of Emberhold. Lady Kima means to strike a blow against their unseen enemy by cutting off the head of K’Varn’s military forces. The party battles their way through the fortress, and with the help of some quick thinking from Tiberius, they manage to gain the upper hand against the Duergar King, Murghol, and Ulara, his queen. The dwarven King is defeated, but victory comes at a price…​

Glass and Bone

Vox Machina struggles to survive after their battle with the Duergar King and Queen, our heroes broken and battered. Tiberius and Lady Kima turned to stone, and Vax’ildan and Scanlon badly wounded, the party flees the Duergar keep, not knowing where the Sorceress Queen Ulara has stolen off to with their Goliath companion. Realizing how far they’ve pushed themselves, they seek respite in the shadows and thankfully cure their stony friends with the blessings of the goddess, Sarenrae (tenuous though they may be). Relying on Vex’ahlia’s knowledge of the underdark and her knack for tracking her prey, the weary travelers press on into the deep. They come across yet another abomination in the dark, and battle the queer creature in a sea of bone and glass, Percy felling it with a thunderous crash from Bad News. Finally leaving the wretch behind them, they spy a fire twinkling in the distance…

Yug'Voril Uncovered

Vox Machina battles the duergar queen, Ulara, before she can make a thrall of Grog. Keyleth and Lady Kima settle their differences, Vax'ildan encourages the druid that she is not alone, and the party makes their way to the illithid colony of Yug'Voril.

K'Varn Revealed

After encountering a menagerie of trouble, Vox Machina looks into a cavern alcove and discovers the veil between planes that K'Varn stepped through to gain entrance to Yug'Voril. Making their way forward, Keyleth performs a Scrying ritual on the being himself, and discovers his true identity...

The Temple Showdown

This time around, Vox Machina finds themselves in dire straits. We pick up where we last left off, with the adventurers about to take on a giant of some sort they stumbled upon while scouting. After Vax’ildan is overpowered by it’s dreadful stench, a fight ensues, in which the giant is revealed to be a Fomorian and is quickly subdued. Keyleth places a geas upon their foe, forcing him to fight for them in the battle against K’varn. Everybody then rests, to prepare for their next big test: the assault on K’varn’s temple. Who will survive this grueling battle?​

Dungeons & Dragons Campaign Tips

Matt Mercer relays some tips for playing and dungeon-mastering Dungeons & Dragons and then leads Vox Moronica through a one-shot adventure.

Escape from the Underdark

With K’Varn killed, and the dread god Orcus’ machinations put to an end, the party struggles with what to do next. The horn of Orcus hovers in the air, held aloft by Tiberius’ sorcery, and Vox Machina debates whether to stay or flee the heart of Yug’voril. Before a decision can be reached, several Illithid glide into the chamber of the Elder Brain, and the situation quickly turns on its head even further. The immediate threat is eventually dealt with, but the real danger is still coming. Before they are entirely overwhelmed, the party flees the pyramid as a sea of Illithid surge up its sloping walls. Catching up with Tiberius, the rest of Vox Machina scramble as quickly as they can toward the portal the Dragonborn has opened on the far shore they once entered by…

Shopping and Shipping

After allowing themselves a single night’s rest back in the city of Emon, Vox Machina sets out for their meeting with the Sovereign Uriel and the Council of Tal’Dorei. Once the Council learns of the Horn of Orcus, the gathering quickly descends into squabbling over the fate of the dark artifact. A course of action is eventually decided upon and the party then heads out into the city to gear up for the mission at hand. Everyone knows the best goods in town can always be found at Gilmore’s…

Skyward

The party finishes their necessary purchases within the city of Emon in preparation for their journey. With the arrival of the Envoys of Bahamut, and the holy container in which to transport the evil Horn of Orcus, Vox Machina is given permission to embark on a Skyship to cross the Ozmit Sea toward the distant city of Vasselheim. As they traverse the expansive ocean, the ship is suddenly under siege by a band of wyvern and griffin-riding bandits, tossing the deckhands over board to their deaths. The party enters the fray, defending the Skyship, and even taking a prisoner in the process. With the battle over, and the art still safe, the party prepares for their arrival in a strange, foreign land…

Enter Vasselheim

As Vox Machina completes their journey across the Ozmit Sea, Tiberius and Scanlan engage in a strange math workshop until Kima arrives and prepares the group for the culture shock awaiting them in Othanzia’s capital city of Vasselheim. The airship touches down, and a representative from the Platinum Sanctuary escorts them and the payload, through the chilled streets to the head of their order… High Bearer Vord himself. The task is laid before them: Enter the Hall of the Exalt, an ancient vault below the Sanctuary, exterminate the invading vermin, seal away the Reliquary containing the dreaded Horn of Orcus, and return safely. Easier said than done, as some of the Hall’s defenses are active and the party is forced to traverse a number of deadly traps in hopes of being rid of the evil artifact once and for all! Destiny finds a member of Vox Machina, and they must say goodbye to one of their own for a time.

Hubris

Parting ways with one of their members Vox Machina is now adrift in a strange and unfamiliar city. With heavy hearts, they wander Vasselheim in the Braving Grounds District, home to the worshippers of Kord, the deity of battle and strength. Fittingly, Grog soon finds himself in a fighting pit, duking it out with as tough an opponent as he could ever wish for. Later, the party spots an attacking beast high on the city walls, and true to form, Vox Machina rushes to help. Following the fleeing creature off into the dense forests outside the city, they find their prey and a whole lot more.

Trial of the Take: Part 1

With the party now split, Scanlan, Percy, Vex, and Grog find themselves teaming up with an unlikely duo assigned by Huntmaster Vanessa Cyndrial of the Slayer's Take Guild. Lyra, a somewhat overly zealous wizard on her first field mission, and Zahra, an intimidating Tiefling warlock, now lead the team on their requisite mission. The task at hand–ridding the wilds around Vasselheim of a troublesome white dragon. Putting differences aside, the forced fellowship heads out into the frost-harried north of the Vesper Timberland…

Trial of the Take: Part 2

Scanlan, Percy, Vex, and Grog continue their quest with Lyra, Zahra to hunt a white dragon for the Slayer's Take Guild. Following a fight with two Ice Gaints they find a imprisoned and defated Ice Gaint Village which now worships the dragon, Rimefang, an ancient evil dragon which has ruled this region for years. Lyra recognises the name and remembers from her bookkeeping duties that a previous band of veterans adventurers have already been sent after this dragon month before but never to return! Is this a sucided mission set up by the guild or a true test of will?

Trial of the Take: Part 3

Like their companions before them, Keyleth, Vax, and Tiberius make their way to The Slayer’s Take. Arriving shortly after their friends’ departure for the Vesper Timberland, the trio are introduced to the rest of their own hunting party. Along with Brother Kashaw, a driven and mysterious young cleric, and a hardened dwarf by the name of Thorbir, the group receives its mission. There, within the very walls of Vasselheim itself, they are to track down and kill an elusive Rakshasa that has been preying on wealthy travelers. With a little poking about in the city streets, they conclude that their only thread of information leads to the Velvet Cabaret, an exotic establishment in the Dusk Meadow District.

Trial of the Take: Part 4

The three members of Vox Machina and their Slayer's Take companions make their way down into the tunnels beneath the Velvet Cabaret, pursuing their mercurial prey. The path is far from easy, but after a handful of harrowing obstacles are surmounted, the Dwarven warrior, Thorbir, leads the hunting party into the the hidden lair of the elusive Rakshasa.

Aramente to Pyrah

With their trials behind them, Vox Machina is brought together within the walls of The Slayer's Take. Osysa congratulates them all and offers them the final branding that will seal their membership in the Take. Newly marked and happily reunited, the group decides to set out for Pyrah to find the Fire Ashari, escorting Keyleth on her Aramente.

The Rematch

As Vox Machina prepares for their return to Emon, Grog demands a rematch against Kern to regain his honor. Keylith and Tiberius get into trouble with the law, as Burt “Scanlan” Reynolds mounts a legal defense. Percy has a series of unusual encounters while shopping, as Vax contemplates a tattoo. Upon returning home, the group has an awkward encounter with a fan, but there’s no time to rest with bad news on the horizon…

The Feast

Percy reveals the full tale of his blood feud with the Briarwoods, leaving Vox Machina just one week to prepare. While half the team returns to Kraghammer to settle old debts, Vax acquires some new weapons, Percy forges a special surprise, and makeovers are applied to Trinket and Grog. Finally, the group makes their way to a fateful dinner with the sinister and mysterious Lord and Lady Briarwood…

Crimson Diplomacy

Vax finds himself alone in the clutches of the villainous Briarwoods! While the team rushes in to save him, they are joined by a mysterious tiefling named Lilith, a powerful wizard who is on the run from vicious bounty hunters. Can Vox Machina save both Vax and Lilith from their violent fates? With special guest player Kit Buss!

Consequences and Cows

Reeling from the aftermath of their battle against the Briarwoods, Vox Machina is called before Sovereign Uriel to answer for their recent destructive behavior. Looking to bolster their reputation, the group agrees to hunt a mysterious giant bird terrorizing the countryside…

The Path to Whitestone

Greyskull keep is infiltrated by ghostly attackers as Vox Machina prepares to make their way Northeast to Whitestone to confront the Briarwoods head on. Meanwhile, Keylith begins to suspect the mysterious power that seems to hold sway over Percy.

The Sun Tree

Vox Machina sneaks their way into the town of Whitestone with the intent of inspiring revolution, but could not be prepared for the horrors that await them inside…

Whispers

Vox Machina begin their campaign to sow the seeds of rebellion amongst the people of Whitestone. The cruel Sir. Kerrion Stonefell is the first target on their list, but will the attack against him unleash a darker power?

Stoke the Flames

The seeds of rebellion begin to take root in Whitestone! But as Vox Machina make their move to bring the population to revolt, they learn that another de Rolo may still be alive...

Gunpowder Plot

Scanlan finds himself alone, caught in a Briarwood trap! Meanwhile, the party fuels the fire of rebellion, but will the price the town of Whitestone pays be too high? The revolution has begun, and nothing can stop it now!

Against the Tide of Bone

Vox Machina are exhausted, facing an undead army, and preparing to storm Whitestone Castle! Thankfully they’re about to get some help from an old friend…

Reunions

Vox Machina make their way through Whitestone Castle, lead by a new, unlikely ally, in hopes of rescuing Cassandra de Rolo. Battles commence, debts are settled, and secrets revealed as the group descends into the haunted catacombs.

Race to the Ziggurat

Vox Machina vs. The Briarwoods: Who will survive? And what terrible secret waits for our heroes beneath Whitestone?

Denouement

Vox Machina fights for Percy’s soul as the Whitestone rebellion comes to a head! All this plus berets, tree hugging and… ships?

Winter's Crest in Whitestone

It's Time for the Winters Crest festival in Whitestone! Contests, prizes, and revelry abound as we wrap up our year with a nice bow.

A Musician's Nostalgia

Vox Machina return to Emon to prove their innocence. Now on the hunt for the treacherous Riskel Daxio, they must once again face the Clasp, along with some shady characters from Scanlan’s past.

Echoes of the Past

Vox Machina take some well earned downtime! Scanlan continues his dance with the mysterious gnome girl, and the group agrees to venture back to a mysterious cavern they had abandoned years before...

Omens

Vox Machina is in disarray as a mysterious skull is found and Vax questions the priorities of the group. Meanwhile, the city of Emon experiences a substantial political shift.

Desperate Measures

Desperate to help survivors of the attack, Vox Machina attempt to fend off the assailing beasts, but our heroes are rendered helpless in the face of temptation, infighting and despair.

In Ruins

Vox Machina searches through the rubble of Emon, hoping to find their allies among the survivors. With special guest Jason Charles Miller!

Dangerous Dealings

In the wake of the devastation of Emon, Vox Machina begin making their long term plans to take back the city. But first, they must decide whether or not to make a devil's bargain with the Clasp: a dangerous underground criminal organization.

Return to Vasselheim

Now in the relative safety of Vasselheim, Vox Machina begin planning their first move against the Choma Conclave. Fortunately, some old friends turn up to offer their aid.

The Sunken Tomb

Happy one year anniversary! On this most auspicious of days, Vox Machina find themselves deep within a lost shrine to the Raven Queen in search of an artifact that may help them defeat the Chroma conclave. But more danger lurks within the shrine than they could possibly be prepared for! With special guests Will Friedle and Mary Elizabeth Mcglynn.

Those Who Walk Away

An exhausted Vox Machina spend some time hashing out their pent up frustrations and examining their spoils of victory. They then journey to the Fire Ashari, hoping to find survivors of the red dragons escape from the fire plane.

Cindergrove Revisited

Vox Machina joins forces with an eccentric candlemaker to help seal the rift between their world and the fire plane. Guest starring Chris Hardwick.

The Family Business

Vox Machina return to the city where much of their history began: Westruun. But all is not well! Not only have the Chroma Conclave decimated the city, but another strangely familiar threat has taken hold of the city as well...

Into the Frostweald

Vox Machina continue their quest to collect the vestiges. Along the way they are rejoined by Pike, and discover some other old friends in dire straits.

A Name Is Earned

Vox Machina ventures deep beneath the Stormcrest Mountains to confront the mysterious Sphinx, and hopefully learn more about the Vestiges of Divergence.

Best  Laid Plans...

Happy 50th episode everybody! Grog has a sword problem and the group stages an intervention, after which they begin to plan their attack on the Goliaths currently pillaging Westrunn. Everything is going to go great.

Test of Pride

Scanlan tries to plan a safe escape for his daughter Kaylie, while Grog makes his way to the center of Westrunn for his final confrontation with his uncle Kevdak.

The Kill Box

Grog Vs. Kevdak! Vox Machina Vs. The Herd! It's an all out battle with the fate of Westrunn!

At Dawn, We Plan!

Vox Machina must decide: Leave Westruun to fight another day, or prepare to face the deadly black dragon Umbrasyl?

In the Belly of the Beast

With battle plans in place, Grog frees some Westruun citizens while Vox Machina busily prepares to engage Umbrasyl with the cunning of their tactics and the strength of the Herd of Storms. The hour arrives, Umbrasyl descends, and the battle begins...

Umbrasyl

Vox Machina head up Gatshadow mountain for their final confrontation with the Dragon Umbrasyl. With special guest star Chris Perkins!

Hope

With Umbrasyl defeated, Vox Machina must now help decide the future of Westrunn. With special guest Patrick Rothfuss!

Duskmeadow

The battle weary group return to Vasselheim, as Vax brings himself face to face with the Raven Queen.

A Cycle of Vengeance

The Rakshasa comes to Whitestone looking for vengeance as our heroes prepare for their journey into the Feywild.

Into the Feywild

Vox Machina begin their adventure into the mysterious feywild! They quickly run into an old friend, and make a new one...

Heredity and Hats

Welcome to our first live show ever! Vox Machina makes their way into the elven City of Syngorn to complete their pact with Garmili the satyr cartoonist.

Denizens of the Moonbrush

As Vox Machina head into the Moonbursh they are drafted into of battle between a pack of Lycans and a Village of Pixies. Also, we make a pit stop at the Last Campsite of Sorudun the Happy. Everything goes well, obviously.

Uninviting Waters

With the Moonbrush behind them, Vox Machina presses on towards the rushing rivers of the Gilded Run that barricade the Shademirk Bog. Battling the enchanted currents, they stumble into a lurking foe who's hunger knows no bounds!

The Echo Tree

Vox Machina find the root of the pestilence deep within the Shademirk, and come face to face with the creature who holds the next vestige.

The Frigid Doom

Vox Machina go on a secret mission to the decimated city of Draconia, in the hopes of learning more about the Chroma Conclave.

The Streets of Ank'Harel

Vox Machina make their way to the distant continent of Marquet, traveling into the exotic city of Ank'Harel to seek allies and another vestige of power to aid in their war against the Chroma Conclave...and get slightly distracted.

A Traveler's Gamble

Vox Machina request the help of J’mon Sa Ord in the upcoming battle against the Chroma Conclave. And the whereabouts of Mistress Asharru are finally uncovered. Also Spice.

The Chase to Glintshore

The chase is on as Vox Machina race towards the Island of Glass in search of a returning adversary!

Cloak and Dagger

Vox Machine chase Dr. Ripley across the Island of Glass, but are they prepared for what she has in store?

Passed Through Fire

Vox Machina return to Whitestone in a desperate attempt to save Percy, but there’s far more waiting for them than they bargained for.

Trust

Vox Machina make a deal with a treacherous foe, and prepare for their confrontation with Vorugal the White Dragon!

Vorugal

Everything comes to a head as Vox Machina faces off against the white dragon Vourgal and Yenk: A Goristro Demon from the abyss! The battle royale will be joined by friend and foe alike!

The Elephant in the Room

Vox Machina begin to recuperate, sift through the spoils of battle, and prepare for their return to Whitestone.

The Coming Storm

Happy Halloween! The countdown to the final battle with Thordak begins as secrets are revealed to the war council, and a possible site for the final encounter is chosen.

Path of Brass

Vox Machina begin to assemble their allies at Fort Braxio, and take the opportunity to visit the City of Brass deep in the Fire Plane to retrieve the final vestige!

Where The Cards Fall

Vox Machina make their way through the City of Brass searching for the next vestige, but a desperate gamble leads them to making a devil's bargain!

Brawl in the Arches

Vox Machina are caught in a street brawl against the pit fiend Ghurrix!

Clash at Daxio

Fort Daxio is under siege! Is Vox Machina too late to salvage anything from the battle?

The Siege of Emon

The battle for Emon begins! Vox Machina makes their way toward the ruins of the Cloudtop district!

Thordak

Vox Machina vs. Thordak the Cinder King

Raishan

Teetering at the edge of exhaustion, Vox Machina make a desperate play against the final member of the Chroma Conclave.

What Lies Beneath The Surface

The chase is on as Vox Machina search for Raishan and the stolen dragon eggs. Guest starring Patrick Rothfuss!

Deadly Echoes

Vox Machina has made their way to the mysterious island where Raishan is hiding. But the island itself may be an ancient and terrible death trap! With special guest Patrick Rothfuss.

The Deceiver's Stand

It's Vox Machina Vs. Raishan as the last member of the Chroma Conclave will either stand or fall! With special guest Patrick Rothfuss!

Loose Ends

With the Chroma Conclave defeated, Vox Machina begin to pick up the pieces. With special guest Patrick Rothfuss.

A Bard's Lament

Grog vs. Earthbreaker Groon in the Temple of Kord! Scanlan awakes! Vox Machina go to see a guy about a hand!

Daring Days

Vox Machina get to know Tary, and prepare for an ocean voyage!

Onward to Vesrah

Adventure on the high seas! Vox Machina prepare to be boarded!

Tangled Depths

Vox Machina enter the Water Elemental Plane as the final part of Keyleth's Aramente.

Curious Tides

Keyleth completes her Aramente as the fate of Vax is decided!

Voice of the Tempest

Vox Machina make their way to the home of the Air Ashari for the coronation of Keyleth!

Vox Machina Go to Hell

Vox Machina descend into the nine hells, take a walking tour of the city of Dis, and sample the local cuisine.

Deals in the Dark

Vox Machina search the city of Dis for any alternative to making a deal with a devil. With guest star Noelle Stevenson.

Bats out of Hell

With the dangers of the city of Dis looming, Vox Machina must surmount their dangerous agreement and find their quarry.

Jugs and Rods

Vox Machina raise a toast to a bit of well earned quiet. All that's left is for Vex to become mistress of the Grey Hunt...

One Year Later...

It’s been one year since we last saw Vox Machina, but the gang is getting back together for a group vacation to the Bay of Gifts!

Family Matters

There is a deadly curse upon the Trickfoot name, and it is unlike anything Vox Machina has ever faced…

Taryon, My Wayward Son

Tary's past catches up with him, as Vox Machina find themselves racing towards the city of Deastok.

The Mines of the Many

To save the Darrington family, Vox Machina descend deep into an abandoned mine.

Masquerade

Tary returns to deal with the distinction of his family, and echoes of the past follow Vox Machina to Whitestone.

Unfinished Business

Vox Machina make their way to the mysterious second Ziggurat outside Ank'Harel! With special guest Jon Heder.

Thar Amphala

Vox Machina journey through the Ziggurat into the Shadowfell, hot on the trail of Delilah Briarwood.

Race to the Tower

All hell breaks loose as Vox Machina race to stop the return of Vecna!

The Fate-Touched

Vox Machina regroup after their devastating defeat at the hands of Vecna, all while Vax’s soul is tested by the Matron of Ravens.

Elysium

We journey to Elysium, where Vox Machina must prove their worth in the eyes of the gods!

The Fear of Isolation

Vox Machina travel to the pools of Wittebak where they meet a lonely stranger residing in a strange old house... Guest starring Darin De Paul!

The Endless Atheneum

Vox Machina race against time to earn the blessing of the Goddess of Knowledge while Vecna continues to gain power. Guest starring Darin De Paul.

Scaldseat

Vox Machina decend into the heart of an undersea volcano to find the forge of the gods.

The Core Anvil

Upon finding the Core Anvil and the forge guardian that protects it, Vox Machina attempt to create the divine trammels that will aid in their fight against Vecna.

The Ominous March

Live from Gencon: Vox Machina returns to Vasselheim to prepare for the coming of Vecna!

The Climb Within

Vox Machina find treasures, horrors, and mysteries as they make their way through the body of an undead primordial.

Shadows of Thomara

Vox Machina make their way through the cursed caverns of the undead dwarven city of Thomara, hoping their presence won't be discovered...

Dark Dealings

Vox Machina search for a powerful artifact that could help swing the tide in their favor. Nothing could possibly go wrong...

The Final Ascent

Vox Machina, having made their final preparations, make their way to the top of the tower of Entropis. With special guest Joe Manganiello

The Chapter Closes

Victory is celebrated, and all debts are paid…

How to Score a Massive Hit

Not everyone gets to go to Comic-Con or watch some of the great talks there like the Critical Role panel on our Conival stage this year. We understand, and we’re here to help. Grab your dice. We saved you a front row seat to one of the biggest panels to hit our venue this year at Comic-Con. Matthew Mercer hosts all of your favorite players as they talk about what it takes to make the show and how it all comes together.

Critical Trolls for Extra Life

Vox Moronica joins forces with some familiar faces running new characters for a night of mayhem, all in support of the local Children’s Miracle Network Hospitals. This one-off adventure was streamed as part of Board Game Appreciation Weekend for Extra Life 2015.

D&Diesel

Welcome adventurers! Vin Diesel, star of the upcoming movie, The Last Witch Hunter, may have faced off against gangs and intergalactic monsters, but does he have what it takes to step into the world of Dungeons & Dragons? Geek & Sundry and Nerdist throw the action star into a world filled with danger around every turn, a few friends, and more than a few monsters to vanquish. Guided by our very own Matt Mercer (Critical Role), Vin Diesel will be joined by Nerdist’s Dan Casey (The Dan Cave), Jessica Chobot (Nerdist News), Laura Bailey (Critical Role), and Travis Willingham (Critical Role) as they set out on a brand new adventure filled with excitement, fun, and hopefully, plenty of critical rolls.

The November 5th Critmas episode was so long it had to be split and posted as its own special.

Critmas time is here Happiness and cheer Fun for all that Critters call Their favorite time of the year (or month) This last week marked Critmas once again. In case you missed the festivities, here’s your chance to catch them once again.

The Story of Vox Machina

Narrated by the Critical Role cast and illustrated by Wendy Sullivan Green, "The Story of Vox Machina" covers the party's meeting in Stilben through their acceptance of Allura Vysoren's quest to find Lady Kima of Vord.

Wizard World Gaming Portland Panel

Matthew Mercer and cast host a panel at Wizard World Comic Con in Portland. Panel takes place on the main stage and Mercer and cast put on a lively Q&A with the Critters in attendance.

Critical Role Q&A and Battle Royale!

Matt Mercer and the gang hold a Q&A to answer questions from fans before engaging in a four-way free for all.

To the Poop! Goblins: A Critical Role Pathfinder One-Shot

A few of the Critical Role members including: Matthew Mercer, Travis Willingham, Laura Bailey, and Marisha Ray went to the GameSpot office to play some Dungeons and Dragons with Alexa and Danny.

Critical Role Q&A and Battle Royale: Take II

The amazing Matthew Mercer, Laura Bailey, Travis Willingham, and Marisha Ray of Critical Role join The GameOverGreggy Show to play Dungeons & Dragons.

Deadlands One-Shot for MDA Charity!

Critical Role Pathfinder One-Shot for International Tabletop Day 2016.

Critical Role EXTRA – Liam's Quest!

This week on Critical Role, Matt Mercer hosts a Question & Answer session and battle royale with Taliesin Jaffe, Marisha Ray, Ashley Johnson, and Liam O’Brien.

Critical Role's 'The Dating Game' Panel – SDCC 2016

Matthew Mercer, Marisha Ray, and Travis Willingham hail from Critical Role, but what are those guys all about? GameSpot's own Danny O'Dwyer sits down to get the answer.

Critical Role Answers Your Questions at SDCC!

To support Geek and Sundry's and Amy Poehler Smart Girl's charity stream which benefited MDA, Matt Mercer, Marisha Ray, Liam O'Brien, Laura Bailey, and Travis Willingham teamed up for a one-shot campaign in the western roleplaying game Deadlands. Audience members were allowed to make donations in order to "buy" Fate chips for players, which had the power to re-roll or add dice to rolls. With a high enough donation, a generous audience member could add a single sentence that could completely change the game.

Critical Role Extra – The Return of Liam!

This week on Critical Role, Liam O’Brien take the DM chair as Laura Bailey, Sam Riegel, Taliesin Jaffe, and Travis Willingham go on their own epic adventure of danger and hula hoops.

Liam's Quest: Full Circle

Matthew Mercer and the cast of Critical Role field questions from the audience at San Diego Comic Con 2016, starting off with a Vox Machina Dating Game.

Fireside Q&A with Matthew Mercer

Matthew Mercer and the cast of Critical Role answer questions in their second panel at San Diego Comic Con 2016.

Talks Machina – Pants Optional Critmas

The man in the black hat returns, and this time, he’s bringing some guests along for the ride. Mary McGlynn and Ashly Burch join Travis, Sam, and Laura as Liam takes the DM seat yet again for this episode of Critical Role. Who will live, who will die, and who will have the best looking mustache? (For that last one, the answer is Obby.)

Critical Role – Level 17 Battle Royale!

Liam takes control once again, as we follow our cast through the darkest timeline.

Talks Machina Live With Brian W. Foster And Critical Role! (SDCC 2017)

Matthew Mercer sits down by the fireside with a comfortable robe and some port wine to answer your questions, whatever they may be. Turn down the lights and turn up the fire, for this intimate two-hour Q&A session.

Critical Role: Bar Room Blitz

It’s a Critical Role one shot as Grog, Keyleth, Percy, Vex, and Taryon battle for the pleasure of an strange, all-powerful being!

Critical Role One-Shot: Shadow of War – Part 1

In a bustling tavern nestled on the outskirts of the winter worn village of Jorenn, an unlikely collection of misfits find themselves swept up in a bar room brawl for the ages.

Critical Role One-Shot: Shadow of War – Part 2

The cast of Critical Role sit down to play a special one-shot RPG inspired by the upcoming video game Middle-earth: Shadow of War! Matt Mercer DMs this adventure with players Laura Bailey, Darin De Paul, Sam Riegel and Travis Willingham adventuring through Mordor as a group of orcs from the Marauder tribe against a mysterious new enemy.

Critical Role One-Shot: Thursday by Night

This week, Critical Role sits down to play a special one-shot RPG inspired by the upcoming video game Middle-earth: Shadow of War. Join Dungeon Master and voice actor Matthew Mercer as he leads fellow voice actors Laura Bailey, Darin De Paul, Sam Riegel and Travis Willingham through Mordor as a group of Orcs from the Marauder tribe against a mysterious new enemy.

Critical Role One-Shot: Thursday by Night – Part 2

In this week’s special one-shot, our Storyteller Taliesin Jaffe takes the Critical Role cast through a dark yet strangely familiar world of vampires, werewolves, and other assorted creatures of the night in Vampire the Masquerade!

Critical Role: Grog's One-Shot

In part two of our special one-shot, our Storyteller Taliesin Jaffe takes the Critical Role cast through a dark yet strangely familiar world of vampires, werewolves, and other assorted creatures of the night in Vampire the Masquerade!

Critical Role One-Shot: Trinket's Honey Heist

This week, Travis Willingham takes over for a Grog Strongjaw one-shot called… Bunions & Flagons!

Critical Role One-Shot: Once Upon a Fairytale Cruise

This week, Marisha Ray took over the DM chair to play Honey Heist – a one-page roleplaying game where players play criminal bears who have two stats, criminal and bear, and their only goal is to raid HoneyCon 2017.

Critical Role One-Shot: Hearthstone One-Shot

This week, Sam Rigel took the DM chair (in his words, “for the second time ever”) to sail with a talented cast on a fairytale singles cruise for love and a storybook happy ending.

Critical Role One-Shot: Epic Level Battle Royale

Join cast members Matthew Mercer, Marisha Ray, Liam O’Brien and Taliesin Jaffe as they dive deep into the past adventures of Vox Machina, what may be in store for the next campaign, and answer your burning questions.

Talks Machina: Campaign Wrap-up

This week, Matt Mercer returns to the DM chair for a World of Warcraft-set adventure where the Burning Legion has set upon an apocalyptic march on Azeroth and the forces of the Horde and Alliance have come together to stop them.

Critmas!

This week, Matt Mercer DMs the cast in yet another epic battle royale for the pleasure of a mysterious, all-powerful being.

Talks Machina Fireside Special: Q&A with the Critical Role Cast

The players of Critical Role talk about campaigns and more in this full panel from C2E2.

Fireside Chat & NPC Build with Matthew Mercer

The cast of Critical Role (Travis Willingham, Marisha Ray, Talliesin Jaffe, Sam Riegel, Liam O'Brien, Laura Bailey, Matthew Mercer) go straight to the fan Q&A during their panel including what was unexpected from the narrative that affected their character.

Honey Heist 2: Electric Beargaloo

Matthew Mercer sits down with a bottle of port in one hand and an iPad in the other to answer YOUR questions during this special fireside chat live stream. Join him for a fan-guided NPC build (to be used in an upcoming game of Critical Role), enabled by your charitable donations to 826LA!

Liam's One Shot: The Song of the Lorelei

Trinket and the Sweet Brothers are at it again in the craziest caper this side of Whitestone! Don't miss Marisha Ray's Honey Heist 2: Electric Beargaloo -- featuring Matthew Mercer, Liam O'Brien, Talisin Jaffe, Sam Riegel, and the inimitable Brian W. Foster in an uproarious ursine romp through Grant Howitt's indie RPG.

Crash Pandas: Too Trashed, Too Curious

Join Dungeon Master Liam O'Brien as he takes his guests through a werewolf adventure in Wildemount! The Lorelei siblings return home to discover their castle ransacked, their staff murdered, and their father missing...

Critical Role and the Club of Misfits

Thanks to generous Critter donations to the Pablove Foundation, game master Sam Riegel takes his friends on the ride of their lives in Grant Showitt's Crash Pandas! Join (most of) the Critical Role gang with special guest Blair Herter in this hilarious one-shot!

Honey Heist 3: Tova’s Honeys

Five students at the magical school of Shmogwarts escape detention and learn that they’re more than their 80s themed archetypes!

Fireside Chat with Sam Riegel

The cast of the wonderful web series Critical Role joined us at MCM Comic Con London for an hour long Q&A session on all things Dungeons & Dragons. Dungeon master Matthew Mercer took to the stage with Marisha Ray, Liam O'Brien, Talisien Jaffe, Sam Riegel and Brian Foster to meet thousands of our fans and answer all their questions on everything from how to be a great dungeon master to what their favorite critical role campaign was.

The Night Before Critmas

Tova's back. And she's rounded up five un-bear-ably funny ladies for the ultimate caper... Presenting Honey Heist 3: Tova's Honeys, feat. Noelle Stevenson, Mary Elizabeth McGlynn, Krystina Arielle, Brittany Walloch-Key, Dani Carr, Laura Bailey & game master Marisha Ray!

The Search for Grog

A kimono-clad Sam Riegel sits down with a glass of wine to answer questions from a titillated home audience, thanks to YOUR support of our recent Pablove Foundation campaign with our buddy Blair Herter!

Stephen Colbert's D&D Adventure with Matthew Mercer

Special guest Julie Nathanson joins the cast of Critical Role for a hilarious "slay" ride through Dungeon Master Liam O'Brien's "The Night Before Critmas".

Tails of Equestria One-Shot

After pulling a card from the Deck of Many Things, Grog's soul was stolen and trapped in the Plane of Pandemonium. This is the story of Vox Machina attempting to find and rescue their big buddy, Grog.

The Search For Bob

Matthew Mercer runs a special one-on-one D&D adventure for Stephen Colbert, shaped by the critters Red Nose Day donations! He leads Stephen through a special adventure in the Menagerie Coast in Wildemount.

Call of Cthulhu: Shadow of the Crystal Palace

GM Mark Hulmes guides Ashley Johnson, Markeia McCarty, Julie Nathanson, Liam O'Brien, and Roger Craig Smith through a ridiculously wholesome My Little Pony: Tails of Equestria adventure!

Dalen's Closet

Vox Machina returns in this special one-shot, canonically taking place immediately following Campaign 1 and the events of "The Search for Grog".

Feast of Legends

Investigators Alexandra Elise O'Neil, Hanako Hayashi, Septimus Goodfellow, Ida Codswell, Dr. Mason Pocket, and Captain Bentley Badger attempt to survive this harrowing scenario that is set in a decadent 1890s London.

The Adventures of the Darrington Brigade

After Vox Machina's journey to the Plane of Pandemonium, they reassemble to celebrate the wedding of Percival and Vex'ahlia in the beautiful coastal resort of Dalen's Closet, filled with warm reunions and a few new faces.

End of 2019 Fireside Chat

A one shot DM'ed by Sam Riegel, joined by Matt, Marisha, Liam, and Ify Nwadiwe.

Cinderbrush: A Monsterhearts Story

Thanks to your generous support of the Legend of Vox Machina Kickstarter campaign, we got to take our dear Travis Willingham through a haunted house and scare the ever-living sh*t out of him as part of a special, unannounced $10M stretch goal.

Doom Eternal One-Shot

Live from the Bass Concert Hall in Austin, TX, Taryon Darrington leads a troupe of unlikely miscreants through a dangerous journey in search of glory! This one-shot takes place 10 years following the end of Campaign 1 and includes some Vox Machina spoilers.

Explorer's Guide to Wildemount Q&A and Fireside Chat with Matthew Mercer

The cast of Critical Role sits down to answer questions and play some games in a fireside chat to close out 2019.

BlizzConline Presents: A Critical Role Diablo Campaign

Four teenagers take on the horrors of high school – hormones, social cliques, teen angst… Oh, and they’re also monsters.

Mighty Vibes Vol 2: Chill Tunes to Study/Transcribe Magic To

Game Master Matthew Mercer leads a horde of demons on an adventure based on the DOOM Eternal FPS.

The Mighty Nein Roll Hit Points for Level 12

Matthew Mercer answers questions about Explorer’s Guide to Wildemount, our new campaign guide with Dungeons & Dragons, in this… special… fireside chat produced and hosted from home by Marisha Ray.

Mighty Vibes Vol 3: Chill Tunes to Drink Tea/Meditate To

Need to study, catch up on some reading, or just need a moment to relax? Come hang out with us for Mighty Vibes and enjoy a carefully curated playlist of chill tunes to help put your mind at ease. For more relaxed vibes, check out ChilledCow, whose videos inspired us to do our own version.

Mighty Vibes Vol 4: Lofi Beats for Best Buddies to Listen To

Need to study some betrayer gods, catch up on some reading, learn some new spells, or just relax? Chill out with Mighty Vibes and enjoy a carefully curated playlist of tunes to help put your mind at ease. For more relaxed vibes, check out ChilledCow, whose videos inspired us to do our own version.

Crit Recap Animated: Come Together

The Mighty Nein leveled up after the events of Episode 99, so when the cast got together for our social-distance set's technical rehearsal they rolled some hit dice for LEVEL 12!

BlizzConline Presents: A Critical Role Diablo Campaign

Need to study some herbal remedies, catch up on some reading, chat with the Wildmother, or just relax? Chill out with Mighty Vibes and enjoy a carefully curated playlist of acoustic tunes to help put your mind at ease.

Mighty Vibes Vol 5: Lofi Beats with a Light Breeze [Zephrah Radio]

Get to know the Mighty Nein with the adorable animated form of Lore Keeper Dani Carr! This is the first episode of Crit Recap Animated, our new show that breaks down the increasingly sprawling Campaign 2 adventure into 5-10 minute episodes summarizing each story arc. We hope this show helps new Critters catch up lightening quick and serves as a nice refresher for those who have already taken the ride.

Crit Recap Animated: Secrets of Zadash

Sit back and join these very best buddies to relax with the chill lofi beats and sweet animation of Mighty Vibes!

The Mighty Nein Roll Hit Points for Level 15

The adventure begins! From first meetings in Trostenwald to their arrival at the gates of Zadash, learn what brought the Mighty Nein together with an adorable animated recap encompassing Campaign 2, Episodes 1-8, narrated by our very own Lore Keeper Dani Carr! Crit Recap Animated breaks down the increasingly sprawling Campaign 2 adventure into quick episodes summarizing each story arc. We hope this show helps new Critters catch up lightening quick and serves as a nice refresher for those who have already taken the ride.

Crit Recap Animated: The Gentleman’s Bargain

We teamed up with BlizzConline 2021 for a special one-shot inspired by Diablo! Matthew Mercer runs players Laura Bailey, Marisha Ray, Liam O'Brien, and special guests Mica Burton and Carlos Luna through a dungeon-crawling adventure!

The Elder Scrolls Online: Blackwood Part 1: Death & Taxes

Take a short rest from your Aramente with the chill tunes and relaxing animation of Mighty Vibes!

Crit Recap Animated: Secrets of Zadash

Dani Carr rehashes the Mighty Nein's Zadash adventures from Campaign 2, Episodes 9-16! The Mighty Nein make a splash in Zadash, Molly gets a blast from his past, new friends and a strange artifact are amassed, and of course it wouldn't be early campaign days without some intraparty clash. Crit Recap Animated breaks down the increasingly sprawling Campaign 2 adventure into quick episodes summarizing each story arc. We hope this show helps new Critters catch up lightning quick and serves as a nice refresher for those who have already taken the ride.

The Mighty Nein Roll Hit Points for Level 15

The Mighty Nein leveled up to Level 15 after the events of Campaign 2, Episode 136! Before Episode 137 was recorded, everybody rolled their hit dice. Please note, new stats reflect added feats, attuned items, and other elements.

Crit Recap Animated: The Gentleman’s Bargain

The Mighty Nein strike a deal with the Gentleman and leave Zadash on a mission to do some crime! Where will this journey take them? Crit Recap Animated breaks down the increasingly sprawling Campaign 2 adventure into quick episodes summarizing each story arc. We hope this show helps new Critters catch up lightning quick and serves as a nice refresher for those who have already taken the ride.

The Elder Scrolls Online: Blackwood Part 1: Death & Taxes

Game Master Matthew Mercer leads a group of restaurateurs on an adventure inspired by The Elder Scrolls Online: Blackwood!

Vox Machina x Mighty Nein

Now that the Mighty Nein's Campaign 2 adventures have come to an end, the cast sits down for a roundtable discussion of every arc of their journey.

Vox Machina vs. Mighty Nein

Vox Machina and the Mighty Nein face off in a team deathmatch! Which team of legendary Exandrian heroes will come out victorious?

Crit Recap Animated: Iron & Blood

Recap of episode 26-35. The remaining members of the Mighty Nein pursue their lost friends, collecting allies along a road filled with unexpected tragedy. Reunions, revelations, and goodbyes spur them on to the next leg of their journey, departing from the port of Nicodranas.

Crit Recap Animated: Adventure on the High Seas

Recap of episode 36-47. The Mighty Nein face the consequences of their own actions and are pirates now, adventuring on the seas.

The Elder Scrolls Online: Blackwood Part 2: A Faulty Foundation

Game Master Marisha Ray leads a group of restaurateurs on their second adventure inspired by The Elder Scrolls Online: Blackwood!

The Nautilus Ark

When the last of humanity is in cryostasis on the Ark, it’s up to the intrepid crew of the Nautilus to ferry them to a fresh start on a new planet… If they can make it.

Exandria: An Intimate History

You're in luck! You still have a few hours left on your Exandria Online CD, so grab your favorite twin, crack open your textbook, and study to the chill tunes of Mighty Vibes!

Crit Recap Animated: The Other Side

Take a deep lore dive into the history of how Exandria came to be, from the Founding, to the Calamity, to the Age of Arcanum, and beyond -- narrated by Exandria's architect and our very own Game Master Matthew Mercer.

Campaign 3: Behind the Set

Recap of episodes 48-69. The Mighty Nein return to Nott's hometown of Felderwin and follow leads to discover people once lost now found... for better and for worse.

The Elder Scrolls Online: Blackwood - Part III: The Golden Goose

See how the set for Critical Role Campaign 3 went from concept to reality in this behind-the-scenes video! Special thanks to Shaun Ellis, Holly Hodges, and the team at Flip This Bitch for helping us realize this long brewing dream.

Kith & Kin fireside chat

Game Master Liam O'Brien leads a group of restaurateurs on the final installment of their adventure inspired by The Elder Scrolls Online: Blackwood!

Crit Recap Animated: The Sword & The Angel

Author Marieke Nijkamp, Laura Bailey, and Liam O'Brien join host Mica Burton to discuss Kith & Kin, the first Critical Role novel with Penguin Random House, which tells a story of Vex and Vax set a few years before their adventures bring them together with the rest of Vox Machina.

Guest Battle Royale

Recap of episodes 70-91. On a mission to save Yasha, the Mighty Nein encounter new friends who provide a freshly fjorged path before ultimately dealing with the dangers ahead.

Level Up: Our Campaign 3 Party Rolls Hit Points For Level 5!

Five warriors are plucked from Exandria’s timeline and forced to fight in an alternate reality TV show — Garyon Garrington’s Plunder Games. The last contestant standing will be awarded one use of the Wish spell.

Crit Recap Animated: Family Ties

Our adventurers leveled up after the events of Campaign 3, Episode 11, so before Episode 12 they rolled some hit points!

Elden Ring One-Shot

Recap of episodes 92-112. The Mighty Nein trade off on backstory quests before the strings of fate lead them back to Molly...

7-Year Anniversary Blooper Reel

Join us for a one-shot inspired by the highly anticipated action-RPG Elden Ring, sponsored by our friends at Bandai Namco! GM Matthew Mercer leads a group of the Tarnished comprised of our very own Marisha Ray and Sam Riegel, as well as special guests Krystina Arielle, Brennan Lee Mulligan, and Alexander Ward through the Lands Between.

7-Year Anniversary Blooper Reel

We're closing out this 7-year anniversary week of celebration with some BLOOPERS! Thank you for joining us on this adventure and all of the laughter and joy you've shared with us.

Tiny Tina’s Wonderlands One-Shot

Sponsored by 2K Games and inspired by Tiny Tina’s Wonderlands. A special Bunkers & Badasses one-shot with Bunker Master Ashly Burch and players Laura Bailey, Ashley Johnson, Travis Willingham, Robbie Daymond, and Ify Nwadiwe!

Dignity: An Adventure with Steven Colbert

Game Master Matthew Mercer guides an adventure shaped by your donations to Critical Role Foundation's Red Nose Day fundraiser alongside the one and only Stephen Colbert!

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Trailers
Details Of TV
Location United States of America
Language English
Release 2015-03-12
Producer Geek & Sundry