The Get Along Gang
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The Get Along Gang
7.9

The Get Along Gang are characters created in 1983 by American Greetings' toy design and licensing division, "Those Characters from Cleveland", for a series of greeting cards. The Get Along Gang are a group of twelve pre-adolescent anthropomorphic animal characters in the fictional town of Green Meadow, who form a club that meets in an abandoned caboose and who have various adventures whose upbeat stories intended to show the importance of teamwork and friendship. The success of the greeting card line led to a Saturday morning television series, which aired on CBS for 13 episodes in the 1984-1985 season, with reruns from January until June 1986.

Seasons & Episodes

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Plot of this episode is not specified yet. Please check back later for more update.

Plot of this episode is not specified yet. Please check back later for more update.

Plot of this episode is not specified yet. Please check back later for more update.

Plot of this episode is not specified yet. Please check back later for more update.

Plot of this episode is not specified yet. Please check back later for more update.

Plot of this episode is not specified yet. Please check back later for more update.

Zipper learns that he's to inherit a large fortune, but must claim it by noon.

The gang find a treasure map but Catchum learns about it too.

Catchum steals the clubhouse and Bingo's attempt to get it back results in it rolling away.

Montgomery builds a robot moose named Hermie for the science fair but it's sabotaged by Catchum, causing Hermie to go on a rampage.

The gang enter a kite-flying competition.

The gang end up in the mountains where Zipper is taken by a strange beast.

Woolma runs away, thinking her friends forgot her birthday, and befriends a skunk carny.

The gang become detectives and search for crook Sammy the Sneak.

Montgomery's uncle Marty comes to town to shoot a movie but is framed for bank robbery.

While hosting Dottie's cousin Wilton, the gang end up in a mine that's haunted by a ghost.

Montgomery creates an anti-gravity formula and Bingo tries to sell it.

Bingo must overcome his fear of water to stop the dam from breaking.

The gang work to save the travel museum.

The gang pick up trash so the swamp won't be the site of a new dump but Catchum keeps messing it up.

The gang and Catchum hunt for stories that'll make them junior reporters.

Zipper and Bingo get caught in the middle of a gang of crooks hiding in the lighthouse.

The gang help Mr. Hoofnagel relive his glory days as a pilot.

Portia takes over Braker's paper route for money to buy a bike.

Bingo learns that he's moving away but the others don't believe him.

Both halves of the gang go camping and the girls fare better than the boys.

Bingo's athletic pen pal Susie comes to town and thinks that Zipper is Bingo.

Catchum takes over the school's parade float in a scheme to get free food.

Catchum and Leland frame the gang for slacking on a test and they plot revenge.

The gang run afoul of the Pig sisters and Catchum escalates the animosity between them.

The gang start a cookie-selling business but Catchum and Leland sow discontent among them.

The gang partake in winter fun while Zipper finds a rival in Officer Growler's nephew.

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Details Of TV
Location
Language English
Release 1984-09-15
Producer