Martin Mystery
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Martin Mystery
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Martin Mystery is an Anime-influenced television series by the French animation studio, Marathon Media Group with the Japanese animation studio, Tatsunoko Production as an assistant animator, loosely based on the Italian comics Martin Mystère. Over the course of the show's 3 year run, the show was created, developed, written and animated in Tokyo, produced in Paris, and the English-Language voice acting took place in Toronto.

Seasons & Episodes

A lonely girl at Torrington finds a mirror that makes her pretty "like the Jenni's of the world" but every boy she touches turns into a monster.

A boy in a town, discovers a mystery website who has trapped an evil alien that uses the energy of others to get out of his web prison.

A boy decides to raise sea monkeys, but when the sea monkeys do not appear he flushes the packet down the toilet, where they reach polluted water and become sea mutants.

Martin orders some paranormal objects of a magazine, all result fake, except one which, when Diana breaks it, creates another Diana.

Torrington's old biology teacher, Mr. Black, allows himself to be bitten by a spider, transforming him into a half-spider half-human creature to get revenge on the staff who forced him into retirement.

Some teens stole a lawn gnome from an old lady's garden in Ontario. The gnomes come to life and turn everyone into lawn gnomes until they get the missing gnome back.

Martin is scratched by a Phantom Werewolf when he cleans out the CENTER's cages. Soon, the Phantom Werewolf breaks out and begins turning other Torrington students into werewolves to serve it.

Martin's dad accidentally releases and gets swallowed by a prehistoric worm which Martin had already caught. Worse, if he doesn't stop the worm soon, his father will become the worm forever.

They find that a previous French owner used a talisman to make the farmland his own for good. The scarecrow in Martin's aunt's garden scarecrow starts to literally scare the life out of anything that trespasses.

A teenage girl's teddy bear turns vicious and starts turning her once-friends into doll replicas.

Martin releases an evil warlock in order to win a competition.

go with M.O.M on a six-day corporate retreat, a bad storm comes and they are forced to take shelter in a creepy old abandoned house. What they don't know is that the man who built the house is a spurned lover who still hasn't left...and doesn't want to let them leave.

Martin, Diana, and Billy are confused when one day they wake up to find themselves the only ones on campus...and the world. They soon meet Kaitlin, another confused person who turns out to be almost like Martin's clone. They find Billy after Diana disappears into a black hole, and find out that people's own shadows are attacking them and dragging them into a strange shadow world.

Kaitlin has fallen victim to her shadow, and as usual, it's up to Martin and Billy to save the day. They've found out that since the people who were safe slept in the light, that's the thing the shadow creatures are afraid of. With the help of the Legendex, they realize that the shadow creatures' leader, Barock the Faceless, wants to take over Earth, but needs all the humans in his realm before he can crossover—and when he does, the gateway will forever close. When Billy's gone too and Martin is the last being on Earth, the showdown begins.

Martin and schoolmate Jerry are chosen to join a secret society, The Bones, where membership entails cool powers like telekenesis and free stuff like extra dessert and sports cars. Both are thrilled until they find what awaits them in their "entrance test"...

A student's plant experiment for the Science Fair goes awry and the plant starts to eat the competition and anything that gets in his way.

A famous writer, Evan Prince, gives Martin a typewriter...without telling him that the stories Martin writes will actually come to life.

Martin goes on a school trip to a museum where there is an exhibition of pirates, and he decides to see where are the things of an old pirate that was told to have supernatural powers. Taking a medallion with him, Martin, or maybe "Captain Blood" now, is out to find the treasure that can raise the spirits of his crew.

Billy, and Diana decide to take Martin to an amusement park for his one-year investigator reunion, but in this park the things come alive by an Egyptian spirit that thought a ride was the tomb he was guarding.

Diana is ticked off with Martin and Kaitlin, and the djini uses this to her advantage as she possesses her with an enchanted bracelet.

Marvin escapes an angry leprechaun and call Martin and Diana for help. it turns out that Marvin is keeping for himself a mystic four-leaf clover the grants the holder limitless good luck and the Leprechaun wants it back.

Martin, Billy, and Java start their own band to attract the girls. But Martin finds out that his new electric guitar is possessed which transforms his girl fans into love monsters.

Diana resigns from the center for not having a good evaluation and joins a rival paranormal organization called the CIHL and starts stealing Martin's monsters.

Diana learns that CIHL stands for "Creature Intelligence Hybrid Laboratory" and gets turned into a half-lizard, half-girl by Octavia Paine, a former Center agent who also did not get a good evaluation. Then Octavia creates the "Ultimate monster" and sends it to get revenge on M.O.M.

Martin is reunited with his first crush, Vivian Michelle, who embarrassed him during the grade school times. Martin tries to avoid her, but when he finds out that Vivian has changed, he changes his mind about her. Diana suspects that Vivian is different due to her strange skin. Vivian is actually Venoso, a mutated chameleon who was the first monster Martin ever caught, out for revenge.

Martin and Diana are stuck at school for Christmas until MOM invites them to the Center's Christmas party. All goes well, until an Evil Elf intends on ruining everyone's Christmas by twisting their Christmas wishes.

MOM and Diana decide to break Martin of his habit of always borrowing their stuff. But that's soon overshadowed by the problems at the Center's base in the Canadian Arctic where Martin has the choice of co-operating with his old rival Marvin (who blames Martin for his transfer to the frozen tundra) or becoming a host for the bodysnatching creature that's been accidentally unearthed and is growing stronger with every host it takes.

Martin, Diana & Java investigate a small western town who’s entire population seems to have disappeared over night. Suddenly, the people return to the town, but they all seem a little different.

Martin and the gang are off to France to check out the mysterious disappearance of two teens on a boat ride. When they find that one of the teens who went missing works at a Surf shop, they head over there to check it out, and find a vampire who is sucking the souls out of people. She captures Martin and forces Diana and Java to go and rescue him.

After an incident at the school library Martin claims Diana is a "goody two-shoes". So she drastically changes her image in order to prove that she can be a bad girl when she wants. At the Center Mom tells them that there was a bizarre attack on the mayor or Stillwater, Louisiana by an invisible force and sends them to investigate. After a few more weird events they discover that a corrupt politician is using Voodoo Dolls to eliminate his competition. He intends to win the mayoral race and end up in the mayor's office. An office that was built to conceal an evil Shaman's lair. Once he harnesses the power of an ancient artifact hidden below he will become an unstoppable voodoo priest!

At a Sydney, Australia museum, a robber is surrounded by a mysterious green mist. The group is sent to investigate. They discover that they were up against a genie who wanted to cause chaos all over the world. Java and Diana are rendered helpless by the genie's power. Can Martin stop the genie before it's too late?

Martin, Diana & Java are sent to a Caribbean resort where people have gone missing. They find that the resort is actually run by shapeshifting zombies who are sacrificing the vacationers to a sea creature called Hexan.

Looking for two missing Center agents strands the gang in the long lost underground city of Alpha-Omega. The Alpha-Omegans mistake the bald headed Diana for their missing Queen and the sign they've been waiting for to begin their conquest of the surface world.

Martin's attempts at filming his own horror movie are interrupted when a giant ant emerges from the screen of the local Drive-In which is showing an old sci-fi movie about giant insects. Martin and Diana soon discover a 500 year curse is bringing imaginary monsters to life and since Java was playing the creature in Martin's movie he's been transformed into a real radioactive swamp zombie. To make matters worse if the monsters aren't all defeated by sunrise they'll become indestructible and Torrington will never be rid of them.

When M.O.M. ceases to return from her Jamaican vacation, Billy calls in Martin, Diana & Java to investigate. They uncover what M.O.M. was really up to – she was on a secret mission to unlock the Gateway.

Things are looking pretty final as monsters appear all over the world and overwhelm all the Center agents while the now evil MOM and the Gatekeeper unite to destroy Martin, Diana, Java and Billy. Is this the end of the line for the gang and the Center?

While sick with a mystery illness Martin, Java & Diana are quarantined in the Center's medical wing and reminisce about their past adventures. Due to a misunderstanding they think MOM has decided to terminate them before they can spread the sickness and flee deeper into the Center unaware that the real cause of the alarm is that the Boogeyman has escaped and they're heading right for him!

It Came from the Bog

Martin, Diana & Java are sent to France to stop a storybook creature named the Bogeyman from kidnapping naughty children and taking them to his storybook bog world.

Terror from the Sky

Martin has to stop mysterious insects that are attacking a remote town in the Alberta Badlands with the aid of an acid-spewing queen and a radioactive meteorite from the Andromeda Galaxy.

Martin, Diana & Java are sent to investigate a town being attacked by a Siren. They soon realize that a sailor had a special relationship with the siren which didn't last long.

A mysterious creature starts attacking an oil shack. When Martin and the gang are sent to investigate, they find themselves heading towards a small island. There they meet some very friendly islanders as well as a strange Shaman who has something to hide...

Two scuba divers off the coast of Monte Carlo find an old treasure chest then something attacks and grabs one of them.

In the basement of Nadini College—a private girls-only school in Cap Ferrat, France—three girls are fooling around in the with a beginners guide to magic spells and accidently awaken something.

Workers on a building project go missing because of a local Native American turning into a werewolf and transporting them to a werewolf dimension.

When an entire train disappears MD&J discover that it has gone through a space-time portal and ended up in a paradise world – a world inhabited by a seemingly perfect 1960s family named the Appleby’s who have made a deal with Zook, an evil “lava monster” that feeds off the life-force of humans.

In a small town in Alberta a boy named Wilbur poking around an antiques store finds an old puzzle box which magically unseals itself. At Torrington Academy Diana teases Martin about his insect phobias and being a scardey-cat. They're called to The Centre and sent with Java to investigate a wave of odd occurances in the Alberta town. Wilbur now looks to be half goat and his condition is progressing. Also a farmhouse was destroyed by a storm that appeared and disappeared almost immediately. They find an odd symbol burned into the ground at the farmhouse then things get dangerous when the local sawmill starts running without anyone in it and a giant saw blade breaks free and chases Martin, Diana & Java's car. Martin decoys the blade into embedding itself in a rock then uses the Legendex to identify the symbol as an ancient Arabian symbol meaning Chaos.

At a Vancouver University a sleep researcher is studying a patient's nightmare when something emerges from his monitor. At Torringtom a hyper Diana reveals to Martin her secret to how she aced the midterms is candy. With the sugar high she doesn't need to sleep and she had plenty of energy to study. Martin points out that now midterms are over she can cut back on the sweet stuff but Diana's not interested. Martin accuses her of being addicted and bets that she can't go without sweets for 24 hours. If she loses she does his algebra homework for a month and if she wins Martin forgoes his horror movie marathons for a month. They're called to Centre where Diana faces her first sugary temptations then after a look at MOM's trials of the prototype flying suit it's off to Vancouver where a student at the university has been asleep for three days despite all attempts to wake her. When Martin does a bioscan he finds that her eyes appear totally white while Java finds sand in her room.

On Christmas Eve in the Laurentian Mountains, an unlucky guy named Clifford is getting ready for Christmas. He's wishing for a perfect Christmas when he drops the lucky snowglobe he bought which is supposed to grant a wish on Christmas Eve. When it cracks Clifford disappears in a flash of red light.

Near Antigonish, Nova Scotia young Cameron and his parents are having a picnic. The bored boy wanders away and bumps into a tree which grabs him then the title rolls. At Torrington Academy Diana and Martin are both practicing their lame ideas for the school talent show when they're called to Centre with Java. They arrive to find MOM experimenting with a shrinking gun from a UFO that crashed in 1957. She stops the experiment to give them their mission, a local constable has reported that all Antigonish's 95 inhabitants have disappeared. As she talks Martin tries juggling items from her desk including the shrinking gun which he drops and which zaps MOM. She orders them out of her office and Billy tells MOM not to worry as some of his old clothes should fit her. In Antigonish they find the village filled with odd trees and Diana develops a crush on Angus, the constable who reported the disappearances.

An archaeologist accidentally releases an ancient civilization of aliens that have been living underneath the Nasca Lines.

The ghost of a former lodge owner begins to haunt his own lodge and Martin Diana and Java must find a way to vanquish him when Diana gets possessed by the spirit.

Martin, Diana and Java are sent to an Indian temple to stop an evil scientist from retrieving the temple's treasure and spirit of darkness, Nadu.

When an ancient ice monster is threatening a mountain resort, Martin, Diana and Java must find a way to stop it.

A slug monster named Gastromo makes Martin, Java and M.O.M its hosts and Diana is the only one left who can save them.

When a young woman discovers an ancient Celtic necklace, strange things begin to happen. Martin, Diana & Java investigate and discover that an evil female spirit has inhabited the young woman so she can give out evil candy, which causes people to literally become their costumes.

A woman expels her Doppelganger and it starts going on a rampage, stealing any other woman's face that looks like her.

Martin got two days of detention for dropping the frogs out of the cage. Diana has to help him to catch frogs. Diana and Martin remember how they first met Java. An evil paleontologist recreates mutant dinosaurs to take over the Earth.

A French school student falls victim to an illegal experiment and is transformed into the Mothman.

Martin, Diana & Java are sent to a summer camp to destroy a lizard alien that is feeding on the life force of the campers.

A research facility custodian is exposed to a dangerous chemical, transforming him into the Ratman.

Martin and Diana take some time off from their work at the Center to join their archaeologist father for a weekend in the woods. They encounter a “Synth” that’s determined on reclaiming its territory from local loggers.

When various plants and animals wash up on the shores of the Amazon River, Martin & Diana are sent in to investigate. They uncover that digging by a hydroelectric company has released a strange green mist. Along the way they bump into Martin’s nemesis, Marvin.

An ancient Chinese servant tries to revive an ancient emperor and his warriors in order to revive the dynasty.

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Crew & Casts
Details Of TV
Location
Language French
Release 2003-10-23
Producer