Dimension 20
Heed the call of adventure and enter Dimension 20 where Game Master Brennan Lee Mulligan, joined by comedians and pro gamers, blends comedy with tabletop RPGs.
Captain Norman Takamori attempts to pilot the crew of the Red Hot out of a dangerous pursuit.
Captain Takamori comes to a changed man. The Red Hot travels to Rubian V.
While the Red Hot receives repairs, the crew restructures their business.
The crew investigate a mysterious meeting at the hotel. Gunnie and Barry try to get chef's tools.
The Wurst Crew race against time and threats from all angles as they try to escape Rec 97.
The crew plan their next steps and learn more about Gnosis.
The Wurst crew explores Baustin, New Texas, and all of the opportunities the town has to offer.
Our heroes fight their way out of Swallop's Slop and Gravy Bucket after a Kublacaine deal gone bad.
The Gunner Channel desperately tries to escape Baustin in one piece.
The Gunner Channel slaps and kisses their way through Han Ober and Uncle B.O.B's Fantanimalland.
The crew, split up on Uncle B.O.B's Fantanimalland, fends off some unfriendly foes.
The Gunner Channel must decide how to deal with Gnosis
The Gunner Channel must compete in a battle royale against the galaxy's deadliest brand warriors.
The Gunner Channel struggles against Brutus as the Battle of the Brands comes to its conclusion
Terry, Megan, Tuti, and Seven embark upon their senior year Shriek Week at Bram University.
Terry, Megan, Tuti, and Seven stop by the quad for some ultimate frisbee and clothes swapping.
Terry, Megan, Tuti, and Seven enjoy an art walk before their parents arrive.
Terry, Megan, Tuti, and Seven conclude their senior year Shriek Week at a rager at Van Helsing's.
A year after the events at the Mountains of Chaos, the seven maidens embark on a new school year.
The Seven discover their party will be split up, unless they can acquire the greatest prize: a GED.
The Seven do some sleuthing in Bastion City to track down a person of interest.
Chased by ether beasts and harpies, the seven maidens gallop toward the Temple of the Earth Defiant.
The maidens discover the true nature of their GED quest.
The maidens shop for clothes and attend a masquerade ball in the Baronese.
The Seven must spring to battle when mysterious oozes and unknown enemies attack the masquerade.
The maidens pick up where they left off fighting aboard the Rombosa.
The maidens descend upon the Nekronomikron.
The Seven must stop Talura from unmaking reality once and for all.
Four American teenagers are summoned to an exclusive British magical academy.
The magical misfits are sorted into their destined house and begin their first day of classes.
The misfits finish their first day of classes, explore scuppers, and strengthen their bonds.
The members of the Pilot Program must come together to take on their greatest challenge yet.
The magical misfits spend Christmas break at Gowpenny, with an unwelcome visitor.
On the eve of his 60th birthday, Squire Brockhollow holds a celebration at Roam Hall.
Mysteries abound! As a storm gathers, tensions rise in Loam Hall and nefarious plots unfurl.
In the wake of a harrowing act of violence, the guests at Loam Hall investigate the bloody scene.
Suspicion brings the sleuths together, but secrets may tear them apart.
The sleuths split up to cover more ground. New dangers present themselves.
Daisy discovers a horrifying vision. Buckster makes his case. New suspicions are drawn.
The Widow McCabbage arrives. Daisy discovers some secrets.
More blood is spilled in Loam Hall. The sleuths come to a new realization.
The sleuths descend deeper into Loam Hall, and began to unravel the mystery.
The sleuths make a plan to defeat the villains, save the guests, and solve the mystery.
Three years later, the Dream Team (and some new faces) reunites to face new threats.
Sofia and Dale have a date. Pete deals with Cody. The team hops on the subway.
The intrepid heroes must stop a runaway train filled with ghouls. Cody gets more mature.
Pete digs into the memories of past Vox Phantasmas. The team investigates Iga's box.
A battle breaks out at the Holland Tunnel to stop the onslaught of the Jersey Devil's minions.
Pete confronts a mysterious threat. The gang takes a trip to Staten Island.
The gang attends a holiday parade, but someone has sent in the clowns. Content Warning: episode contains depictions of supernatural clowns.
The heroes of New York connect with friends old and new. Sofia faces judgment. Iga goes deeper.
The team ventures into Nod to confront a threat. An old friend returns.
Sofia is tested. Past events are revealed. Nod explains a few things.
Sofia sees a doctor. Iga learns more about her box. The gang gets tiny.
The gang must protect the Monastery of the Sacred Rat from attacking ants. Cody has a bad day.
The gang reunites with an old friend, and get up to some big business in Chinatown.
Sofia seeks guidance. Ricky questions his path. Pete meets a new ally. JJ makes a discovery.
Iga faces a dire fate. Sofia reaches out. Kingston searches for something that's been lost.
The Order of the Concrete Fist and the Gramercy Occult Society fight for the fate of magic in NYC.
The fate of New York hangs in the balance as enemies in the Waking and Dreaming make their move.
It all comes down to this - the heroes must hatch the dragon egg, or succumb to the forces of Null.
After Arthur Aguefort tasks them with a new quest, the Bad Kids work to put together a crew.
Adaine makes a new animal friend. Fabian and Ragh bond. Gorgug buys some wheels.
Gilear takes on his first battle. Riz fesses up. Fig gets her kisses in.
Gorgug tries to escape the doghouse. Ragh opens up. Adaine has a chilling encounter.
Fabian's reputation precedes him. Riz loosens up. Sandra Lynn schools Fig.
Fig asks Adaine for help. Riz finds a big piece of the puzzle. Kristen shows off a skill.
Gorgug seeks answers. Adaine makes a new friend. Ragh gets some bad news.
Fabian loses his mojo. Riz makes a big move. Kristen sets things right.
Adaine has a tense reunion. Riz is out of his element. Gilear goes for it.
The Bad Kids attempt a jailbreak. Arthur Aguefort tries out some new magic. Adaine and Aelwen finally bond.
The Bad Kids learn more about the Nightmare King and Kalina. Gorgug brings back an old friend. Brennan gets Skyped.
The Bad Kids arrive at Hollyhill. Ayda shares an important piece of information with Fig. Kalina makes her presence known.
Kristen discovers a defense against the infection. Fig plans a defense for her dad. Gorgug finally comes through.
Riz wrestles with temptation. Fig gets a promotion. A few old friends return.
The fallen enemies of the Bad Kids return for one last chance at vengeance.
Riz has a long awaited reunion. The Bad Kids reconsider their riches and hatch a plan to turn the tables on Kalina.
The Bad Kids must contend with an entire new breed of horrors as they make they way into the depths of the Forest of the Nightmare King.
The Bad Kids face their deepest fears as they venture deeper into the Forest of the NIghtmare King.
The endgame begins as the Bad Kids face down gods, armies of demons, and toxic masculinity. (Subtitles will be added shortly)
It all comes down to this - with time running out, the Bad Kids must do whatever it takes to save their friends, the world, and their grades.
The Bad Kids (minus Fabian) visit the extraplanar college Astral Sea University.
With Ragh returning to Elmville, Fabian, Riz, and Gorgug plan for a night of hijinks.
A mysterious artifact brings together a group of pirates scattered across the city of Leviathan.
The assorted pirates scramble over the mysterious stone - and discover a massive conspiracy.
The buccaneer buddies enter the cursed forest of Leviathan and discover a few horrible truths.
At The Gold Gardens, Bob catches up with her parents, while Jack comes to terms with himself.
The buccaneer buddies must race to the highest point of Leviathan to prevent doom.
The crew's battle to stop the storm reaches its climax. Cheese takes a new title.
Jet and Ruby celebrate their Saint's Day. Amethar contends with an unwelcome invitation.
The members of House Rocks come under attack from Carnish brigands...but not all is as it appears.
Ruby's magic complicates things. House Cheddar enters the picture. Preston finds some seeds.
The day of the grand tournament has arrived - jousting, melees, archery, and...intrigue?!
Lapin has a big day. Amethar is made a powerful offer. Liam prepares for judgment.
An unexpected revelation at the trial of Liam has put all of House Rocks in grave danger.
Suffering a major loss, the remnants of House Rocks seek refuge from danger.
As a storm rages, the Colby comes under attack - and the future of Calorum hangs in the balance.
The members of House Rocks return at last to Candia - right as war breaks out throughout the land.
The remnants of House Rocks reel from a sudden betrayal and a devastating death.
Amethar's past finds a brand new way to haunt him - and possibly provide a solution to Candia's problems.
As Joren Jawbreaker awaits execution, the Rocks family must save a town under siege.
The royal families of Candia are reunited. The political world of Calorum gets more complex.
The Sugar Plum Fairy makes a tempting offer. Saccharina proves herself. Ruby seeks revenge.
Saccharina's past haunts her as she prepares to consolidate power in Candia.
The siege of Castle Candy begins, even as divisions threaten to tear apart the royal family.
The siege of Castle Candy comes to an end, and two warriors must make a terrible choice.
Toys, bugs, and bittyfolk make up a secret world. Now, six of them are teaming up for a big score.
Bean makes friends all over. Ti creates a distraction. Rick saves a life.
Agnes gets some bad news. Inspiration strikes Boomer. The heat on Car-Go gets hotter.
Rick steals a new identity. Ti pulls a switcheroo. It all comes down to Bean.
Car-Go makes a threat. Agnes blows her cover. Ti turns up the heat.
With Felix Flick's crew in hot pursuit, the heist team speeds toward their final escape.
A new band of heroes convenes on the mean streets of NYC: a Broadway legend, a devious rat and more.
Creepy Kris Kringles invade Central Park. Sofia packs a punch. Kugrash helps out an old friend.
Kingston gets a new roommate. Misty receives an invitation. Pete learns more about himself.
The party battles pale gators and rat royalty. Sofia takes a leap of faith. Ricky carries the team.
Kugrash reveals a secret. Misty injures herself in a confrontation. Pete's dreams become reality.
The group defends Queens from gentrifying insectoid monsters. Sofia makes a powerful new friend.
Pete's magic surges divide the group. Ricky makes a name for himself. Kingston runs into an ex.
Crooked cops haunt the L train. Kugrash is in his element. Misty steps up for a friend.
Sofia gets devastating news from a family member. Pete deep dives into Kingston’s past.
Hell breaks loose when a fiery succubus incinerates a gallery. Misty slaps some sense into a friend.
Kugrash spends Christmas with family. Sofia burns a bridge. Ricky inspires Pete's new routine.
It's opening night for Misty's big show, and time for a showdown with Titania, Queen of the Faeries.
Misty is no Moore. Kingston plays poker with a motley group. Kugrash has an emotional reunion.
Robert Moses & vampire stockbrokers attack FiDi. Pete cleans up his act. Sofia's out for blood.
Kugrash rights an old wrong. Ricky meets his heroes. Pete flexes his strength.
Our heroes battle the American Dream itself for the fate of New York City. Sofia takes a great fall.
The fate of millions hangs in the balance as our heroes each fight for their American dream.
The Lord of Shadows’s council discovers that invoking the apocalypse is harder than they thought.
Efink reunites with an old flame. Leiland hits his limit. Markus negotiates with an unexpected ally.
Maggie goes off. Lilith rallies the troops. Sokhbarr gets an I-told-you-so.
A battle in the clouds gets deadly. Markus defends his airship. Efink takes the wheel.
Leiland earns a new honor. Maggie's family comes full circle. Lilith gives her children a choice.
Our vile villains battle in the tomb of the Bloodkeep in the final showdown between evil and evil-er.
The cast introduces their PCs, including a neurotic elf, a goblin PI, and a corn-worshipping cleric.
A grimy battle goes down in the cafeteria. Riz dives deep for a clue. Adaine makes a brutal move.
Fig and Fabian climb the social ladder. Kristen questions Helio. Gorgug has a hellish day.
Johnny Spells and his gang take it to the streets. Gorgug has road rage. Fig flips the script.
Adaine gets a new admirer. Fabian makes his papa proud. Kristen steps out of her comfort zone.
Werewolves, vampires, and zombies swarm the Black Pit. Riz mutes the DJ. Fig's bass skills kill.
Fabian's papa drills the group. Kristen speaks her mind. Aguefort Academy makes some new hires.
Dwarven skateboarders fight for their turf. Adaine spins a web. Fig reunites with her past.
Gorthalax fills in some gaps. Kristen has a concerning new plan. Riz warns the group to keep quiet.
Skeletons attack on the bloodrush field. Fabian gets his revenge. Gorgug flies into a frenzy.
Kristen stands up to her parents. Fig plays matchmaker. Adaine finally gets her makeover.
Adaine faces off with her sister Aelwen at a house party. Riz finds a new hiding spot. Fabian flees.
Gorgug journeys into the world of dating. Kristen loosens up. Fig disguises herself for a clue.
Nerdy ghosts storm the mall. Riz takes extreme measures to gather info. Fabian does the impossible.
The group must make a devastating choice. Fig confronts her mom. Adaine makes a shocking discovery.
Our intrepid heroes fight to save the world. Gorgug breaks through to a friend. Riz’s luck fails.
In the thrilling conclusion, our teen adventurers fight for the future and make peace with the past.
Location | United States of America |
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Language | English |
Release | 2018-09-19 |
Producer |