Super Friends
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Super Friends
7.4

Seasons & Episodes

Firestorm learns the origins of the somewhat solitary hero known as Cyborg, who ends up fighting alongside the Super Powers Team when it's learned Darkseid is plotting to transform Earth into an Apokolips-like environment. Can the heroes prevail against an unrelenting foe or is the Earth doomed?

Firestorm makes his debut as a superhero and is invited to join the Super Friends. Darkseid pursues Wonder Woman to be his and is able to capture her when Firestorm accidentally shuts off the Hall of Justice's force field.

With her free will removed, Wonder Woman leads the Super Friends into a trap after they arrive at Darkseid's palace to save her. Firestorm's duo persona allows him to free himself and the Super Friends from Darkseid's clutches.

Brainiac develops android duplicates of Superman and Wonder Woman in an attempt to seek revenge on the Superfriends. He enlists the reluctant help of Darkseid, who was tricked into following the android Wonder Woman right into Brainiac's star-ship. Darkseid and Brainiac hatch a plan to capture all the Superfriends...but, not long after their capture, it does not take long for the two egotistical villains to be at each other's throats. Darkseid and his gang whisk away with Wonder Woman through their stargate but it's Brainiac who indirectly has the last laugh on Darkseid.

Mirror Master traps Superman in the 6th dimension: the dimension behind mirrors. As he tries to warn him teammates through mirrors, he is too late as Batman & Robin are trapped as well. The Super Friends erroneously assume that they can only be trapped by mirrors and so Firestorm is caught by another highly reflective surface. The final Super Friend, Samurai uses invisibility to trick Mirror Master into thinking that he is caught. Samurai then grabs the portal device & releases his friends. Mirror Master is lost in a mirror maze & is caught.

Lex Luthor disrupts Darkseid's quiet time on Apokolips with a plan to destroy the Superfriends. One by one the Superfriends are lured into traps and zapped to Darkseid's palace. Luthor plans on stealing the powers from the Superfriends. In order to do this he needs the omega beams from Darkseid. Once Luthor has gained the powers of the Superfriends he quickly sets his sights on taking control of Darkseid's palace. The wily Darkseid, though, was prepared for a double-cross from Luthor. Suddenly, Luthor is powerless and the Superfriends are free...they regain their powers and they set out to stop Darkseid's latest plan. They thwart his plan but he escapes into his stargate. Afterward, Luthor is put in prison stripes.

In this episode a small-time thief named Benny finds an ancient lamp during a robbery. Batman and Apache Chief apprehend the crook...but observing from a distance is Mxyzptlk. He decides to get into the act by playing the part of a genie...who zaps the crook away...and from that point forward the two go on a crime spree. Batman gets the last laugh on Mxyzptlk, though.

Lex Luthor invents a shrinking ray and uses it on the Hall of Justice. The older members of the Justice League had earlier flown off to fight a mission in space...leaving behind the junior members like Robin, The Wonder Twins and Gleek, and Firestorm. Luthor succeeds in shrinking the Hall of Justice and it's up to the now miniature Superfriends to save the day before the senior members of the group return from space.

Lex Luthor uses a clumsy fan of the Superfriends to destroy them. The fan Sidney Wanamaker, a school mate of Firestorm's alter-ego, Ronald Raymond, creates his own secret identity...called Captain Mystery. He taps into the Hall of Justice files and shows up to help the Superfriends but winds up causing more harm than good. Luthor notices this and kidnaps Captain Mystery and intends on using him in his plot. It's up to the Superfriends to rescue Captain Mystery and capture Lex Luthor.

At an intergalactic auction, Darkseid and his crew set their eyes on gold kryptonite. It's the only chunk of gold kryptonite known to be in existence. Black Vulcan, Wonder Woman, and Firestorm infiltrate the auction under disguise as ice creatures. They plan on bidding high and taking the gold kryptonite before it can fall into enemy hands. Gold kryptonite is the form that strips away all of the powers that Superman enjoys on Earth.

Darkseid catches onto the trick and plots an elaborate scheme to expose Superman to the gold kryptonite that he won. El Dorado, Batman, and Superman travel to the Moon of Games to confront Kalibak about which star has Darkseid imprisoned Black Vulcan, Wonder Woman, and Firestorm. El Dorado hatches a plan with the help of Batman. Darkseid shows up unexpectedly, as El Dorado had feared, and Darkseid throws the gold kryptonite at Superman...but did it work?

Ronald Raymond, Apache Chief, Robin, and Wonder Woman get caught up in an island mystery when a science experiment goes awry after Batman and Professor Stein went missing when on their way to the Tokyo Science Expo with Professor Stein's Omnicaster. A scientist named Dr. Dan Corwin had walked into what is referred to as a Geneto Beam and is turned into a Dinosoid, which means half-human/half-dinosaur. His partner flees and hides in the jungle...it's up to the estranged scientist, as well as Ronald, Robin, and Apache Chief to track down the evil scientist and transform everyone back to normal.

The Wonder Twins accidentally expose Superman to Red Kryptonite which turns him into a 6 year old kid. Throughout the episode the Wonder Twins, Firestorm, and Samurai have to babysit the kid whom they have nick-named super brat. Mr. Mxyzptlk does not make things any better with his practical jokes and pranks.

Dollmaker, uses clay dolls and voodoo black magic to command the real Superfriends to commit crimes. A few of the Superfriends do not fall victim and must rescue the others from Dollmaker's spell. NOTE: Originally Toyman was to be the villain of the episode, but was replaced by the cartoon exclusive Dollmaker due to being off-limits.

Darkseid uses a royal princess from Tyron-7 to lure the Super Friends into a trap. He promised her that if she delivered the Super Friends that her planet would be spared from his wrath. However, as things are more apt to do, the plan does not necessarily follow that path and soon the princess learns that she was a pawn in Darkseid's ultimate plot: To banish Tyron-7 into the negative universe. A projector turns the Super Friends to stone and it's up to the princess and her father to free the Super Friends and stop Darkseid.

Brainiac uses his star ship and his mental powers to take control of a small village. He turns people into zombie-like creatures who he enslaves to mine and work for him. Brainiac eventually takes control of the Wonder Twins who set out to capture Wonder Woman. This succeeds but would later backfire when Apache Chief grows 50 feet tall and rattles the Starship, which causes the ice block {Zan} around Wonder Woman to crack. She's able to transform the Wonder Twins back to normal. Later on Apache Chief, the Wonder Twins, and Wonder Woman are on hand to stop Brainiac and save the village. NOTE: This episode is the final appearance of the Wonder Twins and Gleek.

Remlar, a villain from another galaxy, travels the universe in search of buildings and people to put on display in an intergalactic museum. Superman, Firestorm, and Samurai must figure out a way to stop Remlar and return the historical monuments and people to their rightful place.

Two divers find the Titanic which contains "Thinking algae". Then the Titanic comes alive.

Batman & Robin foils some building constructors' plans to revive the Hall of Doom, which was destroyed in a previous encounter with the Super Friends, and turn it into a Museum. When Batman figures something is wrong, the building constructors reveal themselves to be Lex Luthor, Soloman Grundy, Sinestro and the rest of the Legion of Doom. The Legion of Doom proceed with their salvage operation, restoring the Hall of Doom to its initial deadly condition. When the Legion of Doom attacks Metropolis, Superman and Wonder Woman attempt to stop them only to get crystallized by Lex Luthor's Crystallization Ray. With the Super Friends defeated, the Legion of Doom take over the Hall of Justice to make their demands. Meanwhile Superman and Wonder Woman are able to move again thanks to Superman's X-Ray vision and are off to stop the Legion of Doom. Batman & Robin must find a way to reverse the polarity of Luthor's Crystallization Ray to transform Superman and Wonder Woman back to normal so the Legion of Doom's raid on Fort Knox can be put to an end.

The Hall of Justice, with Wonder Woman and Samurai inside, gets swallowed up into the Earth. After tumbling through layers of rock, the Hall of Justices comes to a stop at a strange forgotten world beneath our own. When Wonder Woman and Samurai explore the strange subterranean world, they are attacked by pre-historic creatures called Slarums. Technos saves the two Super Friends and offers to show them the world of the Volti. During the tour Technos gets mad because the two Super Friends asked him why the Volti have not helped the Slarums and as a result, Technos imprisons them. Wonder Woman and Samurai escape and head over to the Hall of Justice to contact the other Super Friends only to be met by Slarums. Wonder Woman, Samurai, and the Slarums decide to pay the Volti a visit to unite the two races and lift the Hall of Justice back to the surface.

The three Phantom Zone villains are freed by an alien who doesn't realise they are criminals. In this episode they force the alien to travel back in time with them in an attempt to alter Superboy's life...hoping that he will never grow up to become Superman. Meanwhile, in the future, Superman and Green Lantern learn of the plot from the alien and travel back in time to save Superman's own past and capture the Phantom Zone villains.

After obtaining living cells from Aquaman and El Dorado's skin, Brainiac creates clones of the two heroes. Brainiac programs the Aquaman and El Dorado clones to their counterparts bring them back to Brainiac's Laboratory. After attempting to rob a ship, the clones are apprehended. The next day in court the clones say the Super Friends have turned against the people. The real El Dorado and Aquaman tricks Brainiac to free them and the hero transport to the Metropolis courthouse. There they clear up the situation and incarcerate Brainiac.

While investigating a strange electrified spiked metal pod, Superman and Batman unwittingly unleash the cloud-like prisinor inside, (named sleep) and are then trapped in a dream world. They have nightmares. Superman dreams that everything he touches turns to kryptonite. Wonder woman tries to save them by wrapping her golden lasso around her waist and entering the dream world. She instructs a minor to wake her in five minutes by tugging on the lasso. It works. Superman then breathes the creature into his lungs and blows him back into the pod.

Space shuttle astronauts unwittingly load an alien chemical blob into their cargo bay (assuming it to be space junk). The blob starts eating metal and the astronauts call for help. Batman, Robin and Back Vulcan zip out there and rescue the astronauts. Assuming the blob burned up in the atmosphere, they return to earth, but then the blob reappears and after some failed attempts, they figure out the creature has a problem with sugar.

Bizarro creates trouble by zapping several of the Superfriends into an arcade game reminiscent of Pac-Man and Bizarro is in control of the hungry muncher.

Giant children arrive on earth to play.

The Wonder Twins and Gleek are on weekend patrol duty when the Justice League patrol craft is invaded by space racing punks. After the Wonder Twins decide to teach them to respect the law, the space racing punks decide to retreat by dematerializing. Unfortunately, they take Jayna along with them and hold her hostage. At the Hall of Justice, Wonder Woman and The Flash notice there are three spacecrafts violating lightspeed in the Saturn sector and decide to check it out. When they arrive they see the space punks have hit a space mining ship. Wonder Woman and The Flash save the two space miners and The Wonder Twins saves the out of control Space Ship.

Superman and Wonder Woman are abducted by a race of alien beings and are forced to play intergalactic football which is referred to as space ball in this episode. By the end of the episode the heroes teach the aliens that the key to success is to work together.

When chasing a burglar in Gotham City, Batman and Robin are captured by Pack and Stardust, Bounty Hunters from Orion. Batman attempts to call for help using the Justice League beeper, but he did not realize the Bounty Hunters know help is coming and are ready to ambush them. Wonder Woman and Green Lantern come to save Batman and Robin but instead gets captured and imprisoned as well. The Bounty Hunters tries to take their captives to The Orion Territorial Prison but on the way the Super Friends make a break and go after the Bounty Hunters.

Wonder Woman receives a distress call from a scientist at a research center that is under attack from a giant. Scorpio, a mutant who is half scorpion and half man due to a failed growth serum experiment, learns of Wonder Woman's presence and orders another attack from his bug army to steal the rest of the growth serum. Wonder Woman and The Flash goes after the bugs to save Robin while Batman and the scientist must create an antidote to return the bugs back to normal.

Wonder Woman arrives to help a sheriff from the hills of West Virginia and investigate why a giant Cobra is creating sink holes. Shortly after, Wonder Woman and the Sheriff are captured by a giant mechanical cobra. Diamond Jack invents the mechanical Cobra to change coal into diamonds. Superman and The Atom rush to the aid of Wonder Woman and help her defeat Diamond Jack and his mechanical cobra.

While accompanying Professor Naska and his students on a field trip to Ancient Aztek ruins in Mexico, El Dorado is attacked by Alien Invaders. When El Dorado scares them off, an angered Alien Mummy attacks El Dorado and the others. Meanwhile at the Hall of Justice, Superman and Wonder Woman receive a U.F.O. alert and head out to Mexico. When the two Super Friends arrive see The Alien Mummy has El Dorado and the others have been put under mind control. When Superman and Wonder Woman confront the Alien Mummy, he turns both of them into golden statues. Wonder Woman's attempt to communicate telepathically with El Dorado was a success when he breaks free of the Alien Mummy's mind control and distracts the Alien Mummy with a hologram Beast. Meanwhile he transports himself to find his Super Friends turned to gold. El Dorado brings them back to the Alien Mummy who gets his power source broken by Superman's X-Ray vision which returns everyone to normal. El Dorado leads the Alien Mummy into his spacecraft and Superman sends him off.

Zy-Kree, an escapee from the Phantom Zone (who is very similar to General Zod in both appearance and back story) seeks revenge on Superman by turning the Earth's sun red and thus depowering the man of steel. It is up to Green Lantern and Aquaman to help their friend defeat the evil Kryptonian who has the same powers as Superman.

After saving a Killer Whale, Aquaman notices the water is on fire and radios Wonder Woman for help who then tells Superman. Meanwhile Aquaman, with the help of his Whale friend helps move a ship from the path of the flaming water. Superman arrives stops the flames with a concrete road and his super breath. The Super Friends find out that a group of Lava Men are the ones who are causing the trouble. Solderath, King of the Lava Men, wreaks havoc on the surface world because he feels the Lava Men have been living underground for too long while the humans occupy the surface. While the Wonder Woman fights the Lava Men, Superman stops a fire ball over the North Pole and Aquaman stops a giant whirlpool from draining the ocean. When the three Super Friends rejoin each other they defeat the Lava Men and return them back to the center of the Earth.

Wonder Woman and El Dorado respond to a series of art gallery robberies in Metropolis. They confront John Palette, a painter whose invention can turn paintings of his design into real life monsters that can steal for him.

In an Arcade, The Wonder Twins and Gleek encounter a witch who shrinks them. As Zan and Jayna elude danger, they call Wonder Woman for help. Now Wonder Woman and the Wonder Twins must stop the witch before she shrinks all of the customers.

From the edge of the Milky Way, a winged creature named Rokan speeds toward Earth. Superman confronts the beast and realizes it’s Rokan, a beast from Krypton which was thought to be extinct and since Rokan is from Krypton she has the exact same powers as Superman. Escaping, the creature wreaks Havoc on Earth. The Super Friends attempt stop to stop Rokan by chasing her and her babies away with Kryptonite.

The Wonder Twins agree to help Exxor defeat Darkon, a conqueror who has taken over Exxor and made its inhabitants his slaves. With the Wonder Twins captured by Darkon, Batman & Robin must free the twin heroes as the other Super Friends tackle Darkon and his troopers.

While sailing with Captain Pierre Marcel, the Wonder Twins and Gleek get sucked in a whirlpool. After receiving a distress call from the Wonder Twins, the rest of the Super Friends search for the twins only to get pulled in the whirlpool themselves. They emerge in a Wonder Land that is below the Earth’s crust. The Super Friends must now search for the Wonder Twins and rescue them

Traveling from space, three pirate ships make their way towards Earth. When Captain Sinbad and his Space Pirate crew reach Earth they start stealing treasures from South America. After receiving a message on the Justice League Trouble Alert, Superman and Wonder Woman confronts Captain Sinbad and his Space Pirate crew. Captain Sinbad then hurls city buildings toward a mountain range allowing the pirates to escape the two Super Friends. The Super Friends regroup to strategize and later streak off to confront the Space Pirates. While trying to stop a Space Pirate boat Wonder Woman gets hit with a stun laser and taken captive aboard one of the ships. Meanwhile at the Hall of Justice, the JLA satellite monitor picked up Wonder Woman causing Zan to convince Jana to go after her. When Zan and Jana find Wonder Woman, they get trapped by Space Pirates and a mind controlled Wonder Woman and were made Sinbad’s slaves. Wonder Woman then sends a warning to the other Super Friends to leave the Space Pirates alone or they may never see the Wonder Twins again. Superman then disguises himself as Clark Kent to enter the Space Pirates’ ship and rescue Wonder Woman and the Wonder Twins.

Traveling from a distant corner of the universe, a fleet of unidentified ships head towards Earth to hypnotize all children and gather them to Monument Valley, AZ. The Super Friends start to take action after the Wonder Twins became hypnotized and a call from the Justice League trouble alert. After the Super Friends tried to stop children from entering a spaceship, a UFO arose to destroy a nearby city. Batman & Robin stayed with the children as Superman and Wonder Woman stopped the UFO and the disasters it caused only to get trapped inside the space craft as it heads to the Anti-Matter Universe. Meanwhile at the Hall of Justice, The Wonder Twins escape by using hypnotic mind control on Aquaman to release themselves. Batman & Robin arrive back at the Hall of Justice to stop a near power source over load and snap Aquaman out of a mindless slumber. The Super Friends must now rescue the cargo of children and the Wonder Twins from slavery by an evil genius on the Planet Nofan and bring them safely home to Earth.

In the remote heights of Transylvania's alps, Dracula awakes after a 100 year sleep. Dracula starts havoc by releasing a strange glowing powder that turns people into vampires. Meanwhile, Batman & Robin receive a distress call and speeds off to Transylvania. They search Dracula's castle only to get captured by Dracula himself. Later Wonder Woman and Aquaman arrived in Transylvania after the Wonder Twins reported it was taken over by bats only to be attacked by dozens of mindless vampires. Another report of vampire attacks was made and this time Superman went to Vienna to stop them. While in Vienna, Superman runs into Dracula, who was continuing his conquest, and gets turned into a vampire. Realizing Superman is under Dracula’s control, the Wonder Twins attempt to stop the victimized Man of Steel. Wonder Woman, Aquaman, Batman, and Robin all escape the face of danger only to find that Superman and the Wonder Twins have been turned into vampires and are turning nearly everyone else into vampires as well. The four Super Friends regroup at the Biological Research Center in Switzerland to find a way to reverse the affects the vampires have on people. They now must find a strange breed of South American bat in the Andes Mountains whose cave has gases that could reverse the vampire effect. It’s now up to the Super Friends to transform the vampires back to normal and figure out a way to stop Dracula.

After an experimental satellite from Kennedy Space Center falls back to Earth it breaks releasing deadly radioactive energy. The Super Friends then receive a distress call from the west coast saying Death Valley is being overrun by giant desert beasts. Wonder Woman and the Wonder Twins stay behind to check the Justice League computer for more information while the rest of the Super Friends head to Death Valley. At Death Valley they find wreckage and a man who says giant lizards had nearly destroyed the town. As Superman continues to search for the mysterious giant beast, he stumbles upon some mutated giant earthworms that he must save some teens from. As Aquaman, Batman, and Robin fight the beast creatures that attacked them, Wonder Woman finds out what happened via the Justice League computer and heads to NASA for more information. As Wonder Woman approaches the location of the downed satellite, the radiation turns her into a giant beast. As the Wonder Twins try to stop Wonder Woman’s destruction of a military base, the radiation genetically alters them into giant beasts. Meanwhile giant earthworms are digging holes into California's coast which will potentially sink. To save everyone the Super Friends must stop the creatures and turn them and the “Wonder” heroes back to normal.

Three Kryptonian villains from the Phantom Zone escape and expose Superman to Red Kryptonite causing him to age rapidly. The rest of the Super Friends get trapped by the villains and must now escape from the Phantom Zone. Meanwhile, the Justice League Computer tells Superman the only possible antidote for his rapid aging is Blue Kryptonite. Since Blue Kryptonite is harmful to Bizarro, it may have an opposite effect on Superman. Superman must take the Supermobile to go to the site where Krypton blew up and get the Blue Kryptonite in time to save the other Super Friends. Using the ray device the three villains stole from Superman, he sends the Kryptonian villains back to the Phantom Zone.

In this story the Super Friends have to stop an energy draining monster which exists on computer tape and can appear anywhere at anytime. Wonder Woman and Superman, during one scene, go undercover as a science expert and Clark Kent, in an attempt to learn how the energy creature can be destroyed. One of the scientists working in the lab turns out to be the culprit responsible for unleashing the energy creature. The story borrows heavily from the national headlines of the time during the concerns of a looming energy crisis.

The Super Friends must stop the plans of a conqueror named Torhana who seeks vengeance on the people of the surface world by freezing everything in his path. Torhana and his crew travel by ship, freezing oceans and continents and people...Aquaman uses his telepathy to summon sword-fish to cut him out of the ice and take him to Atlantis. Torhana and his crew appear to have the upper hand but by episode's end the Super Friends regroup and come up with a clever plan to melt all of the ice that's engulfed the planet. This is one of the few episodes in the series that features Aquaman at his usual base of operations in the comic books: the undersea city of Atlantis.

While in space Batman and Superman become possessed by brain creatures. The brain creatures ultimately take over the minds of Wonder Woman, Robin, and Aquaman when it appears that the Wonder Twins are successfully defeating Batman and Superman's asteroid attack of Earth. Batman and Superman, while under mind control, continue to attack the Earth by firing huge asteroids on the surface. Superman uses his speed to hurl multiple asteroids at the Earth's surface which causes fissures, fires, and floods. Wonder Woman uses her mental powers to over-come the mind control and with the help of a magnetic cloud the brain creatures are expelled from the brains of Wonder Woman, Aquaman, Robin, Batman, and Superman. Wonder Woman then devises a plan to send an electrical current throughout Earth which causes the brain creatures to flee the planet and leave the minds of Superman, Batman, and Aquaman.

A crooked space circus proprietor, Zarnum, uses a device to turn protected animals that have been illegally captured into beasts to boost attendance at his space circus. Sensing that the Super Friends are onto his scheme he uses the device to change Wonder Woman, Aquaman, and the Wonder Twins into space creatures. It's up to the rest of the Super Friends to track down the elusive space circus, rescue the captive Super Friends, and bring an end to the poaching that's been taking place. NOTE: Zarnum's name is loosely based on circus legend P.T. Barnum.

Batman and Robin head off to a planet named Texarkana after receiving a distress alert that a local villain, The Capricorn Kid, is terrorizing the planet. After defeating the Kid and putting him in jail the Kid vows revenge. He and his group of outlaws travel to Earth, break into the Hall of Justice, and plot their revenge on all the Super Friends. The Kid's group successfully places each of the Super Friends in dangerous situations and they deliberately force Batman and Robin into freeing each person...but the catch is that each trap is timed and the object of the game is to free all the Super Friends from the various traps before it's too late. In a show-down Batman and the Kid meet up in an old-fashioned shoot out.

At the start of the episode the Super Friends are involved in an intense outer space battle. Moments into the battle Wonder Woman gets a telepathic message from Aphrodite to help save the planet from a disturbance. Afterward all of the Super Friends show up and Aphrodite praises them on their great work and good will. An envious Hera gets into an argument with Aphrodite on Mount Olympus which triggers the wrath of Zeus. Hera criticizes Aphrodite for praising "mortals" such as the Super Friends and she suggests to Zeus that the Super Friends are not as powerful as Aphrodite claims. Zeus then creates a contest in which each of the Super Friends must do battle with mythological demons in an effort to prove they are worthy of Aphrodite's praise. Batman and Robin must battle a Sphinx and solve its riddle, Aquaman has to fight a demon that protects the golden fleece, Superman battles a minotaur, and Wonder Woman has to battle Medusa. The Wonder Twins get mixed up in all of this when they see Medusa in the shadows and mistake her for Wonder Woman...and once they look her in the eyes they turn to stone. Gleek manages to escape Medusa's clutches and ends up aiding Wonder Woman in removing Medusa's necklace. By episode's end the Super Friends prove to be worthy of Aphrodite's praise.

Aquaman is exposed to a radioactive substance that turns him into a prehistoric sea creature from which he evolved. In order to cure him, Superman and Wonder Woman, inside the Super Mobile, are shrunk down to microscopic size and sent within the creature's veins to attempt to give it another dose of radiation in the hopes that it will reverse the effects of the radiation and return Aquaman to normal. In the meantime the rest of the Super Friends have to do whatever they can to limit the creature's destructive nature all over the city.

The Super Friends are visited by Mr. Mxyzptlk who comes complete with a script for a movie that he wants the Super Friends to star in. The imp uses his 5th dimensional mind control to cause the Super Friends to act out the script...but Superman is not affected by the mind control but he nonetheless goes along with everything in an elaborate plot to trick Mxyzptlk into saying his last name backwards. In one scene a zombie Lois Lane shows up in a wedding dress wearing a kryptonite wedding ring.

Wonder Woman, Batman and Robin meet up with a misguided genius, Dr. Cranum, and his Brain Machine.

The Wonder Twins and space monkey Gleek have to teach some youngsters a lesson about the dangers of joyriding in an airplane.

The Super Friends match wits and skills in an underground adventure against the mysterious mining monsters known as the Earthors.

Aquaman and special guest Black Vulcan find themselves facing the force of a shipwrecking whirlpool.

Superman, Batman and Robin are outnumbered but not outsmarted when they change the plans of the mysterious Secret Four.

The outer-space Wonder Twins and Gleek point out the error of jumping to conclusions as they tackle an escaped tiger (and try to end the confusion on how the tiger got out in the first place).

The Super Friends combine their superheroics in an all-out conflict with the evil scientist Dictor and the mysterious Time Creatures.

Wonder Woman and special guest star Apache Chief fly half way around the world to save an Indian community from a giant cobra.

Aquaman, Batman and Robin meet the menacing Hydronoids in a struggle to save the world from their evil invasion.

The Wonder Twins and space monkey Gleek have a serious problem on their hands when they use their Exxor powers to detour the dangers of hitchhiking.

The Super Friends travel to a far-off frozen planet to rescue an entire Earth city stolen by the marauding Mongor.

Wonder Woman with special guests Hawkman and Hawkgirl use their special skills in a space emergency.

Superman and Wonder Woman show no fear when they meet up with the terrifying Dr. Fright.

The Wonder Twins, Zan and Jayna, and Gleek have to teach a lesson about street drag racing.

The Super Friends must call on their skills to overcome the perils of monstrous plant creatures.

Batman, Robin and special guest Rima battle a raging forest fire and find two escaped juvenile convicts.

Superman and Wonder Woman go on an elecrifying adventure when they meet the marauding monster of Dr. Droid.

The Wonder Twins and Gleek have a few special tricks up their sleeve when a couple of thoughtless students turn into school vandals.

The Super Friends find themselves in critical combat against each other when they become captives of Tyrannic, the ruler of the underseas world of Oceana.

Batman and Robin with special guest Atom are called on the save a speeding passenger train that has been taken over by a critical energy mass.

Upon encountering a man named Garth-1 on a South Pacific Island, Wonder Woman and Aquaman head to his home Arcava (an underground city within a deserted South Pacific Island) to help free his people from an evil dictator called the Enforcer.

The Wonder Twins, Zan and Jayna, must save two boys that are trapped underwater by a shark.

An evil scientist known as Barko devolves Earth back to a prehistoric planet and brings Neanderthals under his command to the present, which will remain so unless the Super Friends can stop him and retrieve the machine responsible for this from the prehistoric times it was placed in. They build a time tunnel and bring his device back, restoring the world.

Aquaman and Green Lantern head to Africa to save trapped miners in a diamond mine that is slowly flooding.

Superman and Aquaman discover a deep down mystery of sinister submarines and sea life as they battle the Invisible Menace.

The Wonder Twins and Gleek excel with Exxorian powers when they have to bring a dangerous initiation stunt to a safe ending.

The Super Friends zoom off in an all out struggle against invading insects from a far off planet, for the entire Earth is threatened by the coming of the Arthropods.

Flying over jungle rain forests, Wonder Woman and Rima search for some missing scientists who are about to become victims of the River of Doom.

Superman and Aquaman find themselves entangled in a deep-sea mystery when they meet the tenticled attack of a giant squid.

The Wonder Twins, and their space monkey Gleek, teach some young people the serious dangers of playing the foolish game of "Chicken".

It's the Super Friends' problem when trouble surfaces on the high seas. All are in trouble from the menace of the deep, the marauding Manta and his terrifying water beast.

Superman and special guest hero, Samurai, face the heat of a volcano in making a dangerous rescue.

Superman and Wonder Woman save priceless treasures and monuments from the greedy grasp of the Collector, who has invented a device that turns objects into photographs and plans to protect the items from decay.

The Wonder Twins and Gleek help teach a lesson in courage when they rescue a boy from the wreckage of an overturned van.

The Super Friends must use all of their superpowers in order to overcome the mental mischief of Medula and her power-hungry plans to eradicate all men.

Batman and Robin and special guest Apache Chief head toward the Northern Lakes to save an expedition from a giant snow creature.

A woman named Professor Amy Zhan makes a super strength potion which turns her into a 50-foot woman. Batman, Robin and Wonder Woman must look up to the incredible femme fatale and find a way to bring this 50-foot woman back to normal size. Professor Zhan tries to make Batman drink it but she is stopped when her assistant sprays her with the antidote.

The Wonder Twins and Gleek teach a lesson in honesty when a double-crossing cross-country runner has a misadventure in cheating.

A sinister space probe from planet Zeno visits Earth to capture people and objects for scientific study. The Super Friends must stop "Exploration Earth".

Aquaman and special guest superhero Samurai use super teamwork to save an African village from the attack of the killer bees.

Batman, Robin and Wonder Woman must save the world from the mysterious mutants of the space sphere and its forbidden power.

The Wonder Twins and Gleek travel into the hot desert to cool the dangerous canyon-jumping stunts of some reckless motorcyclists.

A spaceship controlled by mysterious Lionmen probes for minerals and starts an earth shaking process that splits our planet into pieces. Will the Super Friends meet the challenge?

Batman and Robin with special guest Black Vulcan play pied pipers when the city is terrified by rampaging rats.

Superman, Batman and Robin have to save society from the outrageous genetic experiments of a mixed-up scientist and his half-human half-animal beasts.

The Wonder Twins and Gleek have to teach a serious lesson in brotherhood when the ugliness of prejudice gets some young people into trouble.

The Super Friends have to do some big thinking when the world is endangered by a shrinking machine in the hands of a greedy inventor.

The passengers of a disabled aircraft get instant attention as Superman and superhero Flash rash to save them from Tibetan raiders.

Superman and Aquaman turn the heat on the sinister Sculpin's plans to transform the world into a giant icebox with his instant freeze.

The Wonder Twins and Gleek have to save a girl from the perils of a dangerous prank played by some thoughtless companions.

The Super Friends are called into action when the weird Professor Korloff brings a mysterious mummy to life to steal a cosmic power source for himself.

Wonder Woman and her mighty mite friend, Atom, swing into action to save a cable car load of passengers caught in a high wind over a treacherous terrain.

Superman, Batman and Robin move into action when an inventor's valuable plans are put in peril by the terrorizing tactics of a mysterious Marsh Monster.

The far from home Wonder Twins and Gleek try to rescue some misguided teenagers who face trouble when they decide to become runaways.

The Super Friends exhibit all their bravery against the super sinister scheme of Professor Fearo and the threat of a world collision.

A scientist finds trouble when a time machine puts him 2000 years into the future and he is captured by slavers. Superman, Hawkman and Hawkgirl come to the rescue. Note: The design of this episode seems based on Tatooine from Star Wars.

Batman, Robin and Aquaman put to sea in an effort to end the pirating and pillaging of Captain Shark and his immobilizing ray.

The Wonder Twins activate their special powers to save a couple of girls who try an ill-advised adventure as stowaways and almost wind up as flotsam and jetsam.

The Super Friends tackle the supernatural when the Ghost, a villain from the past, is freed from his imprisonment and threatens the world with an eerie fate. He also wants to take revenge on Superman and Wonder Woman for imprisoning his spirit. Now the other Super Friends members must save Superman and Wonder Woman before it is too late.

In far-off India, Superman and Green Lantern have their hands full when a huge, wild, white elephant tears through jungles and villages on a rampage-looking for its baby.

Anthro, an alien from the planet Traum, is stealing Earth's energy resources to power his planet- until the Super Friends stop him. Disguising himself as an inspector from Scotland Yard, he enlists the help of the Super Friends to help him steal the Earth's energy to take back to Traum.

The mysterious Professor Baffles is making money and valuable objects disappear- until the Super Friends unravel his puzzle and stop him. The professor has embarked on a crusade to destroy all literature, art and music with a chemical that he has developed. His two accomplices use Professor Baffles' crusade to extort money from the United States government.

Professor Goodfellow invents the G.E.E.C. (Goodfellow's Effort-Eliminating Computer), which is capable of running everything in the world, freeing people from all physical labor, brainwork and responsibility. When it begins to malfunction, the Super Friends have to convince him that it's not natural for people to be inactive all the time. It takes all the combined efforts of the Super Friends to repair the computer and return the world to its normal state.

Glaciers are melting, gigantic whirlpools are forming, and there are icebergs in the South Pacific. When the Super Friends chart these drastic changes in the weather, a pattern soon begins to emerge. They discover that scientist Dr. Thinkwik hopes to shift the Gulf Stream from its regular position to warm his Arctic country, Glacia, but the Super Friends stop him and help him find another way.

A marine scientist fights pollution by creating natural disasters to force three industrialists to stop polluting. The nation's three leading industrialists receive a warning from a computerized albatross: "Listen to the voice of Dr. Pelagian, you have one hour to stop pollution of the seas before the sea strikes back!" The Super Friends must get the stubborn industrialists to meet with Dr. Pelagian before his tactics endanger the country.

Dr. Shamon is using a giant magnetic "U," a laser gun, to draw a solid gold meteorite to the Earth. However, he's unaware of the fact that his "sky-mining" technique has reelased some exotic gases from the space cloud, which, when united with the oxygen in Earth's atmosphere, form a green mist and a red mist. The green mist causes animals and plants to grow many times their normal size, while the red mists causes animals and plants to shrink.

An alien from the plant Solar Terrarium moves the Earth out of its orbit and closer to the sun so his people can move from their own freezing planet. However, this causes destructive heat waves. The Super Friends are told by the government's leading scientist that a strange new wave of magnetism is drawing the Earth from its orbit toward the sun. They must discover what's causing the increased magnetic pull and stop it. The alien is stopped by the Super Friends and guest hero The Flash.

A misguided scientist uses androids to try to sabotage the space program, but the Super Friends stop him. As the Super Friends watch the launch of Apollo 20, neither they nor the government know that the astronauts aboard have been replaced by androids. Apollo 20 crashes to Earth. Dr. Rebos threatens to sabotage the manned launch to Mars unless the government calls a complete halt to its space program.

A family of aliens from the planet Balunia leave their polluted planet for a home on Earth. After their flying saucer lands, the balloon people are befriended by the Super Friends. However, the news reports of these unusual guests prompt ambitious scholar Noah Tall to devise a plan to capture the balloon people. When they're kidnapped, the Super Friends must rescue them.

King Plasto steals raw plastic powder to create Frerp, a special plastic which he uses to confound the Super Friends. The king has been intercepting every shipment of the powder on its way to the government space research station because he intends to use the raw powder for his own means. The Super Friends set out to end his reign of terror.

A pair of scientists, believing that gold is the root of all evil, set out to destroy it with a blue beam until the Super Friends stop them. A blue ray emitting an ultra-beam has been extracting tiny electrical particles called quarks, turning all the gold remaining in the earth into a useless residual metal. The Super Friends tour various mining regions hoping to find an answer to this phenomenon when they see the mysterious blue jet and the ultra-beam.

A strange UFO penetrates Earth's air space. Along its flight path, it has managed to "pull up" and carry along a number of objects. Col. Wilcox explains to the Super Friends that the UFO snatched up a total of 14,000 tons. Superman soon learns that his old arch-enemy Raven is behind these strange occurrences. The evil scientist Raven has escaped from prison to take revenge.

Important research projects have been closed down, and the Super Friends are called in to find and restore disappearing air conditioning units. The Super Friends' mission leads then into a strange new subterranean world discovered by a pair of spelunkers. They are forced to fight the creatures of that world, animated trees and rocks.

Using his micro-wave reducer, mad Dr. Hiram Gulliver shrinks all adults- including the Superfriends- to two inches tall to help the population problem (by saving resources)... and also to rule over them (he will remain full-sized to watch over the mini population of the world). The Green Arrow joins the Superfriends to stop him and to return things to normal.

Eccentric, ingenious scientist Dr. Laban has stolen the largest diamonds in the world to power his "planet splitter," a device capable of splitting a planet in half, intending to tow half of it to Earth as a second moon. While the Super Friends guard the remaining diamonds in the world, Wendy and Marvin follow Dr. Laban to his secret laboratory, where Laban tells him of his plan.

A strange spacecraft has been forced to land on Earth after a meteor hit the fuel tank of the craft. In an attempt to return from the planet Sagittarius, the craft begins gathering silicon from sea water to fuel the ship. Aliens from the water planet steal the silicon from Earth's oceans, upsetting the ecological balance and creating a red tide and famine among ocean creatures. The Super Friends stop them and help them find a new source of silicon.

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Details Of TV
Location
Language English
Release 1973-09-08
Producer