Noddy
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Noddy
5.4

After years of sailing the sea, Noah Tomten, a retired sea captain, owns an antique toy store called Notions Oddities Doodads and Delights of Yesterday, a variety of toys, from a weasel living inside of a jack in the box to a dog pretending to be a superhero, along with his pet lobster. Two of his grandkids, Kate and Truman, as well as Kate's friend DJ, come to visit him from time to time.

Seasons & Episodes

Noah has been taking dance lessons for an upcoming dance contest. Aunt Agatha, organizing the dance, has not practiced. And then there's Noddy, who meeds lessons if he is to join Tessie Bear in the Toytown [sic] Dance Competition.

Truman's new friend Sam takes a small mermaid belonging to Noah.

Itchy, Aunt Agatha's nephew, wants to see the antique horns that have just arrived at the Noddy shop. Both need money if they want to use the horns on their bikes. Maybe they can help Kate and D.J., wwho set up a cookie stand outside the shop.

Kate and D.J., in preparation for a sleepover, take a package to the Noddy shop. That package belongs to the Sandman, and it spells trouble for Truman and, by extension, everyone else.

A call from an old seamate alerts Noah to two gold coins. Noah is told the gold coins are part of an old pirate treasure. Before Noah knows it, a bunch of other interests want in on the gold. Lost in the confusion is the fact that April-May had just rescued a stray cat.

When Kate is welcomed into a cool girls' club, she tries to act mature by shunning her old ways.

Truman has held off finishing his homework. Worse, he hasn't studied for an impending test.

Kate, D.J. and Truman want to make a mystery movie. In preparation for The Case of the Missing Necklace, Kate doesn't know that her necklace, intended as a prop for the movie, has really been stolen by the Goblins.

Noah says that rudeness is like a spell of bad magic. Given the chance, Warlow reads a spell from the Goblins' book. It sends all the toys in the Noddy shop on a tear of bad moods.

Mother's Day is approaching, and the kids prepare Mother's Day cards. They encounter Julie, a foster child who is bitter with all the talk of mothers. But her presence brings to life Angelina, a doll that had been lost in the depths of the stockroom.

Kate becomes upset to no end because everyone else is devoted to something or soneone else.

The Goblin mother and father had fallen prey to the smell of a visiting skunk. Boobull casts a spell to clean up the Goblins, but the smell mysteriously moved on to Truman.

Toy Sherman believes cleanliness is next to happiness. He cannot fathom the stink that will be raised over the big mess at the Noddy Shop.

Two Little League baseball players refuse to let Truman and Sam play with them because they're too small. With Kate and D.J. backing them up, they challenge the Little Leaguers to a game. But the circumstances change when a ball possessed with goblin magic comes into play.

Everyone seems obsessed with doing something for the Robbie MacRhino talent contest. When Lurk and Snipe interfere with Kate's and D.J.'s entries, Boobull feels there is only one way to mend things: grow to human form.

Aunt Agatha is determined to rid the Noddy Shop of the Goblins, and so enlists an exterminator for help.

Truman had been guilty before of not telling the truth. Now he needs a device for telling that truth.

There is a place for technology, and a place for what is considered ""old"" or ""antique,"" as Noah knows. But Aunt Agatha buys a computer for Noah's office. That drives Kate and D.J. to the computer. When they hook up a robot called Disrupto, it sets out to control the toys.

Aunt Agatha is ready to stage a hat show at the Noddy shop, but she hasn't tested any of her dance-music-playing hats yet. Kate and D.J. have no luck trying to sell apples that they plcuked while still green.

Kate has been chosen to lead the Littleton Falls parade. In the moments before the parade, though, Kate is afraid of making mistakes.

A lack of consumer traffic prompts Noah to accept a deal to sell the Noddy shop and clear out all the toys.

Plot of this episode is not specified yet. Please check back later for more update.

Plot of this episode is not specified yet. Please check back later for more update.

Plot of this episode is not specified yet. Please check back later for more update.

Plot of this episode is not specified yet. Please check back later for more update.

Plot of this episode is not specified yet. Please check back later for more update.

Plot of this episode is not specified yet. Please check back later for more update.

Plot of this episode is not specified yet. Please check back later for more update.

Plot of this episode is not specified yet. Please check back later for more update.

Kate, D.J. and Truman enter the Noddy Shop for the first time. They find a magic key that unlocks two boxes. That act releases the Goblins from one box. The other box contains all the toys that make up the Noddy stories.

Noah plans to sell some of the Noddy Shop's coveted toys. One of them, Warlow the Weasel, is planning to sabotage the sale. So are the golins.

Truman doesn't want to play the games Kate and D.J. are playing. They suggest ""hide and seek"" as a way to get Truman out of their hair, but he gets lost.

Aunt Agatha is not prepared for her campout with the kids. Although Noah offers to help, he gets no takers.

A strange woman eyes a fairy dress at the Noddy shop just as Truman's first baby tooth is ready to fall out.

Noah and D.J. find there is value in asking questions about difficult situations.

Material possessions cause unrest among the kids and toys.

It's the annual Littleton Falls Bike-a-Thon. Aunt Agatha tries to entertain the bikers with a few opera numbers. That makes it that much harder for D.J. to earn money.

The kids and Aunt Agatha have a surprise birthday party planned for Noah. As they work behind Noah's back, Truman and Aunt Agatha learn that the thought behind the birthday wish matters most.

A lot of things go missing in the Noddy shop. In their haste, people blame others for taking things.

Truman says he can tell Noah when it's 4:00, but can he really?

The kids vow to put on a play, but there are other promises to keep.

All the special toys in the Noddy Shop form their own fire department. Mirroring that is the Noddy story about a fire in Toyland.

Truman throws mud around and, in the process, getting Noah's sheets dirty. He tries to hide the sheets, but that invariably gets Truman in deeper trouble. Aunt Agatha finds her plums missing, which starts a rash of missing items.

Aunt Agatha's grandson brings his bully friends to the Noddy shop. Both Rox and Grit want to show up Kate, D.J. and Truman at Sports Day.

Kate and Truman discover a dog to play with. This leaves the toy Planet Pup out in the cold.

Kate, D.J. and Truman, along with Aunt Agatha, decide to stage a surprise party for Noah.

Agatha has a package for D.J., and it brings intrigue.

A great deal more magic occurs at the Noddy shop in time for Halloween.

Noah asks Kate to run the shop. Truman takes his own new paces as he learns to ride a bike.

Kate's mother had given her a ruby, but Kate loses it and doesn't know what to say. Another fish story develops when a new fish lives in Johnny Crawfish's tank.

With an illusory beginning, Agatha and Noah can't see eye to eye. Does this mean they won't speak to each other?

Aunt Agatha wants to make changes in the Noddy shop. How successful those changes are, will be a matter of doing what she says.

For D.J., it shouldn't be hard to make new friends. His problem is that a friend already has a friend. Confusing? Nothing is more confusing than the masks.

Truman needs someone to play with on a boring day. With no one to help his cause, idle Truman finds himself doing something wrong.

One of the things near and dear to Noah, besides his toys, is the lucky compass he had used as a sailor. Kate and D.J. borrow the compass and subsequently lose it.

D.J. wants to perform magic at the school's talent contest.

Aunt Agatha's remote-operated vacuum cleaner goes berserk when the Goblins steal the remote control. Adding injury to injury, Warlow lets a parrot loose. In the Toyland animation, Noddy has his hands full with a few hens.

All the children decide to hold a Mexican restaurant behind the Noddy Shop, only they don't know how to make anything.

It's not so much an overflow of trash at the Noddy shop. Rather, the kids find a lot of things with which they use for a puppet show.

Noah leaves the children in charge of the Noddy shop. In trying to satisfy a snobbish customer, they break her gift.

A slight miscommunication takes place on Valentine's Day: Kate receives a valentine, but D.J. does not.

Truman can't get to sleep one night at the Noddy shop. He believes in all the toys, all of which are ready to perform their usual songs.

A treasure map falls into Truman's hands. This sends all the kids in search of what they think is a great surprise.

The Noddy shop becomes cold inside when Jack Frost escapes from a snow globe and freezes several toys. On this bitter cold day, Aunt Agatha has a scarf ready for Truman, but he doesn't want to wear it.

The real trouble is that young Truman feels left out of his family. It's up to Kate to create the sense in Truman that he belongs.

The wildest adventure of the them all begins when the adult Goblins use magic to fly a kite, and get whisked away. In his attempts to get them down, Boobull casts a lot of ill-advised spells that turn the Noddy shop inside-out.

Kate wants to go on a fantastic adventure. Who knows what will grant her wish?

Noah considers returning to his old role as a sea captain.

Sharing is always a part of the holiday season, a fact the kids learn is not lost on Mrs. Santa Claus.

Plot of this episode is not specified yet. Please check back later for more update.

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Details Of TV
Location
Language English
Release 1998-08-31
Producer