Hot Wheels Battle Force 5
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Hot Wheels Battle Force 5
8.2

Hot Wheels Battle Force 5 is an American/Canadian 3D CGI television series created by Mattel, Nelvana, and Nerd Corps Entertainment. A two-episode preview aired on the Cartoon Network in the United States on August 24, 2009. In Cartoon Network India it is starting from April 30, 2010 and in Cartoon Network Philippines on July 3, 2010. The series made its official debut on August 29. According to a HotWheels.com page as of July 14, 2010 describing "BATTLE FORCE 5 Battle Action Assortment" toys, Vehicles combine forces to create even more powerful combat machines. The second season began airing September 18, 2010. The first trailer for the series was released on the official Hot Wheels Battle Force 5 website on June 25, 2009. The first two episodes aired on Monday, August 24. This is the fourth production by Nerd Corps Entertainment, following Storm Hawks, League of Super Evil, and Dragon Booster.

Seasons & Episodes

Picking up from the first season finale, Krytus begins the search for his teammates.

Krytus frees the rest of his team and the Battle Force 5 must master the fusion process in order to defeat the Red Sentient 5. The combination SkyKnife debuts.

The Battle Force 5 search a Mobi wreck for important Sentient Data Logs. The problem is that the wreck is at the bottom of the Vandal Ocean. The combination Tangler Command Center debuts.

A new Vandal shows up and challenges Kalus for the title of Vandal Warlord: Grimian! The combination SmashClaw debuts.

Battle Force 5 learn from Zemerik that there is a rebellion against the Red Sentients on one of the Red Sentient moons. Tezz Volitov joins the Battle Force 5! The Splitwire debuts.

The team have to search for and destroy the Double-Helix Crystal. Stanford must overcome his insecurity whenever he fails, and Vert learns that he plays an important role in a Sentient legend called the "Crimson One". The combination SonicSlash debuts.

The Battle Force 5 decide to hunt down the Red Sentients' re-spawn chambers. Tezz must overcome his arrogance as Sage deals with Stanford's superstition. The combination ShockBlade debuts.

When the team escapes into a desolate zone, they discover a Diad collecting Blue Sentient shells. But when the Diad is captured by a pursuing Kyburi, they must rescue him from the Red Sentient homeworld before the Reds learn of his mission.

The team must locate a terraforming device which could restore Blue Sentient civilization, and the Ice Zone it's in prompts Vert to bring in a new recruit. A.J. Dalton joins the Battle Force 5! The GearSlammer and the combination RigSaw debut.

The Battle Force 5 search for a way into the Red Sentient Homeworld, only to end up on the Vandal homeworld. Tezz learns compassion and to be more of a team player, as he and Vert discover the Vandals' most important secret: their vehicles are being built by an enslaved race of super-engineers.

When a freak accident causes Sherman and Grimian to switch minds, the Battle Force 5 must rescue Sherman from the Vandals and pull himself together before Grimian relays Earth's coordinates to Krytus.

Battle Force 5 must enlist the aid of the Order of the Flying Fists to drive the Red Sentients away from Earth. Zoom's former master is more than what he seems.

To prevent Krytus from locating Sage, Battle Force 5 enlist the aid of pro racer and Indianapolis 500 winner Dan Wheldon in order to destroy the scanner that's being used to search the Multiverse.

Battle Force 5 meet Rawkus, a golem responsible for maintaining the balance of the Multiverse. Can Zoom gain his trust when the Red Sentients steal his Power Core Stone?

Rawkus brings Vert and Zoom to the Shadow Zone to find the lost minds of the Blue Sentients. The key, however, lies within Sage.

The Battle Force 5 must find and rescue the legendary and nearly extinct Magmatrox before the Red Sentients hunt it down!

The Battle Force 5 race against time to save Sage's mentor, Sol.

Under the pretense of stopping Krytus from upgrading the Red Sark, the Battle Force 5 ally with Zemerik on a mission to an ancient Sark Factory. However, Zemerik has other plans for the factory. Meanwhile, a lightning strike permanently fuses the Buster and Tangler.

Vert is reunited with his long lost father! After catching up on their relationship, he leads the Battle Force 5 to a Red Sentient Mobi that Tors-10 was constructing.

Vert gets trapped in the Shadow Zone with Krytus and are forced to work together to get out! If not, the entire Multiverse will be destroyed!

The Battle Force 5 are transported 1,000,000 years back to the Sentients' distant past! Not only must they battle their way back home in an ancient gladitorial game, but they must make certain history unfolds the way it was originally supposed to.

The Battle Force 5 learn of Grimian's alliance with Krytus! Meanwhile, Tezz's scientific curiosity gets him captured by the Vandals!

Vert must work with Krytus to prevent Sage from creating a doomsday device that will end the Multiverse! But is this really the truth? The secret to the Red Sentients' Re-Spawn technology is revealed.

Pursued by the Red Sentients, Zemerik and Zug flee to the Torborian Badlands. While Krytus pursues him, the Battle Force 5 seek vital information from Zemerik's hard-drive that would mean the end of the Sark!

When the Vandals attack the Kharamanos homeworld, the Battle Force 5 must help the Kharamanos stop the Vandals once and for all!

Vert Wheeler is pulled into another dimension to race in a battle against two fighting groups.

The newly assembled team practices survival skills and controlling their vehicles.

Agura becomes frustrated with her teammates' hang ups, especially Spinner's fear of germs.

While training in a BattleZone, the team decides to infiltrate a Sark factory.

Zoom is captured after feeling neglected by the team.

In order to obtain the next BattleKey, Spinner and Sherman work together and face off against an evil junkyard dog.

Vert goes undercover as a Vandal to uncover their secrets of the BattleZone.

Stanford becomes friends with a shifty character named Zug. The Battle Force 5 is worried that he might be losing focus.

Stanford discovers that he's the descendant of a famed multiverse explorer and ruler. This inspires him to challenge Battle Force 5's leadership structure and make a peace pact with The Vandals, but can they be trusted?!

Zoom is injured while the Battle Force 5 is battling in a Battle Zone. Now the rest of the team must find a plant to get the antidote for Zoom.

After Zeke's brain is encoded with Battle Force 5 secrets, he joins the team on a mission in a BattleZone.

During a strange solar flare, something goes awry in the Multiverse and Battle Force 5 find themselves face-to-face with their evil twins! This anti-Battle Force 5 team is so nasty that our heroes must join together with an unlikely ally if they want to keep their bad-selves away from Earth!

An individual from Zoom's past arrives in Handler Corners to take Zoom back home so that he can fulfill his destiny as the "Chosen One.

Battle Force 5 must defend "Zeke's Diner" from the Sarks when the diner has been teleported into a BattleZon

Vert and Zoom must compete in a "Cage of Doom" against the Vandals while trying to outwit a BattleZone with its fiendish agenda.

After Spinner takes control of a Zentner, Zemerik captures him and forces him to show him the battle moves. Zemerik then tricks Spinner into using the techniques on the Battle Force 5!

A super-cold BattleZone enables the Sark's computerized brains to work faster than ever! As a result, Agura and Stanford must put aside their rivalry to battle the hyper-accelerated Sark, a Sark Tangler and a giant Yeti!

A BattleZone that will give the battlekey only if the Battle Force 5 win a game of BattleKey Scoccer, and the BattleKey is the ball.

Hatch has built a time-stopping device that will not only leave the portal open for a Vandal invasion, but freeze time in Handler's Corners.

Sherman and Spinner's obsession over gathering Battlezone artifacts prove to be extremely dangerous when their souvenir collection comes to life.

Vert is trapped inside a giant nest of mechanical wasps. Stanford must lead Battle Force 5 to keep the Vandals from reaching Earth while figuring out a way to get Vert out before it's too late...

The Battle Force 5 and the Vandals are forced to fight against each other, and fellow teammates, in a battlezone run by a deranged, red Sark named Tors-10.

Stanford gets a hard lesson about self-relience as the Battle Force 5 must stabilize the Cycloid Zone to prevent the multiverse from collapsing. However, a swarm of energy leeches prove to be a considerable obstacle, as they can drain energy from their vehicles and equipment.

When Sage needs to be updated, she is taken to a battlezone in the Mobi. But while downloading new files, the team encounters Zemerik who is trying to take control of both Sage and the Mobi.

Tired of constantly being defeated by Battle Force 5, the Vandals and the Sark join forces to form an 'Axis of Evil,' and fake their demise in a plan to seize the Battle Keys. Meanwhile, the BF5 try to find a solution to Sage's dependence on the Mobi.

Trapped on the Blue Sentient Homeworld, the Battle Force 5 is forced to ally themselves with the Sark to save Sage and the multiverse. However, a far greater evil is released.

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Trailers
Details Of TV
Location
Language English
Release 2009-08-26
Producer